diff options
author | Eric Anholt <[email protected]> | 2010-09-09 19:37:15 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-09-23 13:25:45 -0700 |
commit | a62efdf82c20747feb11dfd7756f0579aa914b57 (patch) | |
tree | bec6c2cfa1e9bb626fb90ecadb2b288dc5daa2a1 /src/mesa/main/attrib.c | |
parent | 73578ba9c4938db3a23198c3a2ddf843cfc4f700 (diff) |
mesa: Remove EXT_convolution.
More optional code.
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 73c2375f9d3..0299525f46b 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -69,9 +69,6 @@ struct gl_enable_attrib GLboolean Blend; GLbitfield ClipPlanes; GLboolean ColorMaterial; - GLboolean Convolution1D; - GLboolean Convolution2D; - GLboolean Separable2D; GLboolean CullFace; GLboolean DepthClamp; GLboolean DepthTest; @@ -259,9 +256,6 @@ _mesa_PushAttrib(GLbitfield mask) attr->Blend = ctx->Color.BlendEnabled; attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; - attr->Convolution1D = ctx->Pixel.Convolution1DEnabled; - attr->Convolution2D = ctx->Pixel.Convolution2DEnabled; - attr->Separable2D = ctx->Pixel.Separable2DEnabled; attr->CullFace = ctx->Polygon.CullFlag; attr->DepthClamp = ctx->Transform.DepthClamp; attr->DepthTest = ctx->Depth.Test; @@ -516,12 +510,6 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) GL_DEPTH_CLAMP); TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); - TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D, - GL_CONVOLUTION_1D); - TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D, - GL_CONVOLUTION_2D); - TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D, - GL_SEPARABLE_2D); TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); |