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authorBrian Paul <[email protected]>2002-06-15 03:03:06 +0000
committerBrian Paul <[email protected]>2002-06-15 03:03:06 +0000
commit8afe7de8deaf3c9613fd68b344de8c52b02b1879 (patch)
treef600a192c9d0136faea8864a53eabc819eeb791f /src/mesa/main/attrib.c
parent8bdd0dc8d0e9c9cb2c71fbdd4c77e982cfc0b350 (diff)
Implemented GL_NV_texture_rectangle extension.
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r--src/mesa/main/attrib.c47
1 files changed, 32 insertions, 15 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index a7f90155bb6..fb5fbc8b704 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,4 +1,4 @@
-/* $Id: attrib.c,v 1.67 2002/06/15 02:38:15 brianp Exp $ */
+/* $Id: attrib.c,v 1.68 2002/06/15 03:03:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -81,9 +81,7 @@ copy_texobj_state( struct gl_texture_object *dest,
const struct gl_texture_object *src )
{
dest->Name = src->Name;
- /*
- dest->Dimensions = src->Dimensions;
- */
+ /*dest->Target = src->Target*/
dest->Priority = src->Priority;
dest->BorderColor[0] = src->BorderColor[0];
dest->BorderColor[1] = src->BorderColor[1];
@@ -383,6 +381,7 @@ _mesa_PushAttrib(GLbitfield mask)
ctx->Texture.Unit[u].Current2D->RefCount++;
ctx->Texture.Unit[u].Current3D->RefCount++;
ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
+ ctx->Texture.Unit[u].CurrentRect->RefCount++;
}
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
@@ -392,6 +391,7 @@ _mesa_PushAttrib(GLbitfield mask)
copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].Current2D);
copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].Current3D);
copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
+ copy_texobj_state(&attr->Unit[u].SavedRect, attr->Unit[u].CurrentRect);
}
newnode = new_attrib_node( GL_TEXTURE_BIT );
newnode->data = attr;
@@ -580,11 +580,17 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
(*ctx->Driver.ActiveTexture)(ctx, i);
}
(*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D,
- (GLboolean) (enable->Texture[i] & TEXTURE0_1D) );
+ (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) );
(*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D,
- (GLboolean) (enable->Texture[i] & TEXTURE0_2D) );
+ (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) );
(*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D,
- (GLboolean) (enable->Texture[i] & TEXTURE0_3D) );
+ (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) );
+ if (ctx->Extensions.ARB_texture_cube_map)
+ (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB,
+ (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) );
+ if (ctx->Extensions.NV_texture_rectangle)
+ (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV,
+ (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) );
}
}
@@ -627,18 +633,22 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
const struct gl_texture_unit *unit = &texAttrib->Unit[u];
- GLuint numObjs, i;
+ GLuint i;
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
_mesa_set_enable(ctx, GL_TEXTURE_1D,
- (GLboolean) (unit->Enabled & TEXTURE0_1D ? GL_TRUE : GL_FALSE));
+ (GLboolean) (unit->Enabled & TEXTURE_1D_BIT ? GL_TRUE : GL_FALSE));
_mesa_set_enable(ctx, GL_TEXTURE_2D,
- (GLboolean) (unit->Enabled & TEXTURE0_2D ? GL_TRUE : GL_FALSE));
+ (GLboolean) (unit->Enabled & TEXTURE_2D_BIT ? GL_TRUE : GL_FALSE));
_mesa_set_enable(ctx, GL_TEXTURE_3D,
- (GLboolean) (unit->Enabled & TEXTURE0_3D ? GL_TRUE : GL_FALSE));
+ (GLboolean) (unit->Enabled & TEXTURE_3D_BIT ? GL_TRUE : GL_FALSE));
if (ctx->Extensions.ARB_texture_cube_map) {
_mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
- (GLboolean) (unit->Enabled & TEXTURE0_CUBE ? GL_TRUE : GL_FALSE));
+ (GLboolean) (unit->Enabled & TEXTURE_CUBE_BIT ? GL_TRUE : GL_FALSE));
+ }
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
+ (GLboolean) (unit->Enabled & TEXTURE_RECT_BIT ? GL_TRUE : GL_FALSE));
}
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
_mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
@@ -695,9 +705,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
}
/* Restore texture object state */
- numObjs = ctx->Extensions.ARB_texture_cube_map ? 4 : 3;
-
- for (i = 0; i < numObjs; i++) {
+ for (i = 0; i < 5; i++) {
GLenum target = 0;
const struct gl_texture_object *obj = NULL;
GLfloat bordColor[4];
@@ -716,9 +724,17 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
obj = &unit->Saved3D;
break;
case 3:
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ continue;
target = GL_TEXTURE_CUBE_MAP_ARB;
obj = &unit->SavedCubeMap;
break;
+ case 4:
+ if (!ctx->Extensions.NV_texture_rectangle)
+ continue;
+ target = GL_TEXTURE_RECTANGLE_NV;
+ obj = &unit->SavedRect;
+ break;
default:
; /* silence warnings */
}
@@ -770,6 +786,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
ctx->Texture.Unit[u].Current2D->RefCount--;
ctx->Texture.Unit[u].Current3D->RefCount--;
ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
+ ctx->Texture.Unit[u].CurrentRect->RefCount--;
}
}