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authorKenneth Graunke <[email protected]>2012-11-07 20:29:40 -0800
committerKenneth Graunke <[email protected]>2012-11-08 22:53:54 -0800
commitc299f44782d7d7d6719fce622a121aad58856139 (patch)
tree085b59ae5008c00a57b3b57e8142bc5b636e544e /src/mesa/main/attrib.c
parent6ccfa1c5430542509c1946c72a7109fe53bbbcbf (diff)
mesa: Fix glGetVertexAttribI[u]iv now that we have real integer attribs.
Since cf438f5375e242, we store actual integers for the attribute data. We just need to reinterpret the GLfloat array as a GLint/GLuint array so we can read the proper data. Fixes oglconform's glsl-vertex-attrib/basic.VertexAttribI[1234][u]i subtests (after fixing an unrelated bug in those test cases). v2: Use the COPY_4V macro to be concise. NOTE: This is a candidate for the stable branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> [v1]
Diffstat (limited to 'src/mesa/main/attrib.c')
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