diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/attrib.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 0299525f46b..fb6fbe5b6db 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -473,7 +473,7 @@ end: static void -pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) +pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) { const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; GLuint i; @@ -669,7 +669,7 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) * Pop/restore texture attribute/group state. */ static void -pop_texture_group(GLcontext *ctx, struct texture_state *texstate) +pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) { GLuint u; @@ -1323,7 +1323,7 @@ adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) * object refcounts. */ static void -copy_pixelstore(GLcontext *ctx, +copy_pixelstore(struct gl_context *ctx, struct gl_pixelstore_attrib *dst, const struct gl_pixelstore_attrib *src) { @@ -1506,7 +1506,7 @@ _mesa_init_attrib_dispatch(struct _glapi_table *disp) * Free any attribute state data that might be attached to the context. */ void -_mesa_free_attrib_data(GLcontext *ctx) +_mesa_free_attrib_data(struct gl_context *ctx) { while (ctx->AttribStackDepth > 0) { struct gl_attrib_node *attr, *next; @@ -1538,7 +1538,7 @@ _mesa_free_attrib_data(GLcontext *ctx) } -void _mesa_init_attrib( GLcontext *ctx ) +void _mesa_init_attrib( struct gl_context *ctx ) { /* Renderer and client attribute stacks */ ctx->AttribStackDepth = 0; |