diff options
author | Brian Paul <[email protected]> | 2001-09-14 21:36:43 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-09-14 21:36:43 +0000 |
commit | 7c276329e815c84ea2403bb08c44ff60179c0cd6 (patch) | |
tree | 9c4327b36e71c5c265fba1f1c8cbb9ae2497142a /src/mesa/main/attrib.c | |
parent | edf8c06270a0e62f33e3f45e1f0307acfeff3b5d (diff) |
more warning fixes (Karl Schultz)
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index fa8f9b0b20f..9b515c7a6bb 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,4 +1,4 @@ -/* $Id: attrib.c,v 1.55 2001/08/07 23:10:55 brianp Exp $ */ +/* $Id: attrib.c,v 1.56 2001/09/14 21:36:43 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -598,12 +598,15 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) GLuint numObjs, i; _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, unit->Enabled & TEXTURE0_1D); - _mesa_set_enable(ctx, GL_TEXTURE_2D, unit->Enabled & TEXTURE0_2D); - _mesa_set_enable(ctx, GL_TEXTURE_3D, unit->Enabled & TEXTURE0_3D); + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (GLboolean) (unit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (GLboolean) (unit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (GLboolean) (unit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE); if (ctx->Extensions.ARB_texture_cube_map) { _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, - unit->Enabled & TEXTURE0_CUBE); + (GLboolean) (unit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE); } _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); @@ -786,7 +789,7 @@ _mesa_PopAttrib(void) { const struct gl_colorbuffer_attrib *color; color = (const struct gl_colorbuffer_attrib *) attr->data; - _mesa_ClearIndex(color->ClearIndex); + _mesa_ClearIndex((GLfloat) color->ClearIndex); _mesa_ClearColor(CHAN_TO_FLOAT(color->ClearColor[0]), CHAN_TO_FLOAT(color->ClearColor[1]), CHAN_TO_FLOAT(color->ClearColor[2]), |