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authorBrian Paul <[email protected]>2011-02-28 18:24:30 -0700
committerBrian Paul <[email protected]>2011-02-28 18:24:30 -0700
commit9d20849516fe34bb0a430b007cef7878858cf0c7 (patch)
tree67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/main/attrib.c
parent7e161bcf11d539ecc2482b71b21783a23e36f596 (diff)
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r--src/mesa/main/attrib.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 7fd1287368f..ae7f633b8d8 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -125,9 +125,6 @@ struct gl_enable_attrib
GLbitfield Texture[MAX_TEXTURE_UNITS];
GLbitfield TexGen[MAX_TEXTURE_UNITS];
- /* SGI_texture_color_table */
- GLboolean TextureColorTable[MAX_TEXTURE_UNITS];
-
/* GL_ARB_vertex_program / GL_NV_vertex_program */
GLboolean VertexProgram;
GLboolean VertexProgramPointSize;
@@ -311,7 +308,6 @@ _mesa_PushAttrib(GLbitfield mask)
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
- attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled;
}
/* GL_NV_vertex_program */
attr->VertexProgram = ctx->VertexProgram.Enabled;
@@ -657,9 +653,6 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
_mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
(genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
}
-
- /* GL_SGI_texture_color_table */
- ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];
}
_mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
@@ -702,10 +695,6 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
(unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
}
- if (ctx->Extensions.SGI_texture_color_table) {
- _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
- unit->ColorTableEnabled);
- }
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
_mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
_mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode);