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authorIan Romanick <[email protected]>2004-02-06 17:39:03 +0000
committerIan Romanick <[email protected]>2004-02-06 17:39:03 +0000
commit07d6a983595b7ee52c8448fc579d952ce36472b8 (patch)
treeccc7d63948da1efaca6cdd00c852c9d9094f5405 /src/mesa/main/attrib.c
parentc71ee917e325e8b8c1591047d6e33adb4e051da8 (diff)
Refactor "class" texture environments to be implemented in terms of
ARB_texture_env_combine state.
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r--src/mesa/main/attrib.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 8beb0a575b9..c5339fdbf35 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -652,38 +652,38 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
}
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT,
- unit->CombineModeRGB);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT,
- unit->CombineModeA);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT,
- unit->CombineSourceRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT,
- unit->CombineSourceRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT,
- unit->CombineSourceRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT,
- unit->CombineSourceA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT,
- unit->CombineSourceA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_EXT,
- unit->CombineSourceA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT,
- unit->CombineOperandRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT,
- unit->CombineOperandRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT,
- unit->CombineOperandRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_EXT,
- unit->CombineOperandA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT,
- unit->CombineOperandA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_EXT,
- unit->CombineOperandA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT,
- 1 << unit->CombineScaleShiftRGB);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
+ unit->Combine.ModeRGB);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
+ unit->Combine.ModeA);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
+ unit->Combine.SourceRGB[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
+ unit->Combine.SourceRGB[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
+ unit->Combine.SourceRGB[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
+ unit->Combine.SourceA[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
+ unit->Combine.SourceA[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
+ unit->Combine.SourceA[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
+ unit->Combine.OperandRGB[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
+ unit->Combine.OperandRGB[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
+ unit->Combine.OperandRGB[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
+ unit->Combine.OperandA[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
+ unit->Combine.OperandA[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
+ unit->Combine.OperandA[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
+ 1 << unit->Combine.ScaleShiftRGB);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
- 1 << unit->CombineScaleShiftA);
+ 1 << unit->Combine.ScaleShiftA);
}
/* Restore texture object state */