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authorBrian Paul <[email protected]>2015-02-26 13:03:05 -0700
committerBrian Paul <[email protected]>2015-03-02 08:55:30 -0700
commit775049b6adb3f83b7c00cfc06088c443aef0b514 (patch)
tree8e2952491e6c5f31f603648a4bb3bb9bde7eae26 /src/mesa/main/atifragshader.h
parentfa5140bb18422da570958a58a4bd0cec718402e7 (diff)
mesa: trim down includes of compiler.h
In some cases, glheader.h is the right #include. Also remove some instances of struct _glapi_table declarations. Acked-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/atifragshader.h')
-rw-r--r--src/mesa/main/atifragshader.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/atifragshader.h b/src/mesa/main/atifragshader.h
index afaea009db8..59011341018 100644
--- a/src/mesa/main/atifragshader.h
+++ b/src/mesa/main/atifragshader.h
@@ -8,10 +8,9 @@
#ifndef ATIFRAGSHADER_H
#define ATIFRAGSHADER_H
-#include "compiler.h"
#include "glheader.h"
-struct _glapi_table;
+
struct gl_context;
#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8