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author | Eric Anholt <[email protected]> | 2013-06-12 15:49:43 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-06-21 10:04:30 -0700 |
commit | 0343f20e2f8cc8a588effb028c4043ed2a4744c0 (patch) | |
tree | c36344509a10a034896ac6ebb6430f42a430b541 /src/mesa/main/atifragshader.h | |
parent | 10c14d16d28c5e868b042e575aaaa922604e5e7e (diff) |
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
This code had no relation to ir_to_mesa.cpp, since it was also used by
intel and state_tracker, and most of it was duplicated with the standalone
compiler (which has periodically drifted from the Mesa copy).
v2: Split from the ir_to_mesa to shaderapi.c changes.
Acked-by: Paul Berry <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/atifragshader.h')
0 files changed, 0 insertions, 0 deletions