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authorMiklós Máté <[email protected]>2015-12-16 00:05:41 +0100
committerIan Romanick <[email protected]>2015-12-17 12:09:58 -0800
commit555f67c3d717a52464b517cd6d9874468ab3bd92 (patch)
tree71677ec542b49a0e63030969cf13b904d71a510d /src/mesa/main/atifragshader.c
parent5150d56ec43e3081a8a2e114d2ff7be347749c4b (diff)
mesa: improve debug log in atifragshader
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/atifragshader.c')
-rw-r--r--src/mesa/main/atifragshader.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
index 3ddc51d6069..8fcbff6a7a4 100644
--- a/src/mesa/main/atifragshader.c
+++ b/src/mesa/main/atifragshader.c
@@ -345,6 +345,9 @@ _mesa_BeginFragmentShaderATI(void)
ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
ctx->ATIFragmentShader.Current->swizzlerq = 0;
ctx->ATIFragmentShader.Compiling = 1;
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s %u\n", __func__, ctx->ATIFragmentShader.Current->Id);
+#endif
}
void GLAPIENTRY