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authorMatt Turner <[email protected]>2012-09-03 20:24:35 -0700
committerMatt Turner <[email protected]>2012-09-05 22:28:50 -0700
commit5067506ea6ada5eeae33b1acf1c916e00121c12a (patch)
treea6b4ff2e3cf5fb6058101aee3b6f1dcd3f382c15 /src/mesa/main/atifragshader.c
parenta9e8054fffc6e3e6a5f108a96c331858c28a5862 (diff)
Remove useless checks for NULL before freeing
This patch has been generated by the following Coccinelle semantic patch: // Remove useless checks for NULL before freeing // // free (NULL) is a no-op, so there is no need to avoid it @@ expression E; @@ + free (E); + E = NULL; - if (unlikely (E != NULL)) { - free(E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; type T; @@ + free ((T) E); + E = NULL; - if (unlikely (E != NULL)) { - free((T) E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; @@ + free (E); - if (unlikely (E != NULL)) { - free (E); - } @@ expression E; type T; @@ + free ((T) E); - if (unlikely (E != NULL)) { - free ((T) E); - } Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/atifragshader.c')
-rw-r--r--src/mesa/main/atifragshader.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
index 080e8ee2284..63608a33fb6 100644
--- a/src/mesa/main/atifragshader.c
+++ b/src/mesa/main/atifragshader.c
@@ -83,10 +83,8 @@ _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_sha
{
GLuint i;
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
- if (s->Instructions[i])
- free(s->Instructions[i]);
- if (s->SetupInst[i])
- free(s->SetupInst[i]);
+ free(s->Instructions[i]);
+ free(s->SetupInst[i]);
}
free(s);
}
@@ -342,10 +340,8 @@ _mesa_BeginFragmentShaderATI(void)
(or, could use the same mem but would need to reinitialize) */
/* no idea if it's allowed to redefine a shader */
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
- if (ctx->ATIFragmentShader.Current->Instructions[i])
- free(ctx->ATIFragmentShader.Current->Instructions[i]);
- if (ctx->ATIFragmentShader.Current->SetupInst[i])
- free(ctx->ATIFragmentShader.Current->SetupInst[i]);
+ free(ctx->ATIFragmentShader.Current->Instructions[i]);
+ free(ctx->ATIFragmentShader.Current->SetupInst[i]);
}
/* malloc the instructions here - not sure if the best place but its