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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/atifragshader.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/atifragshader.c')
-rw-r--r--src/mesa/main/atifragshader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
index 550f50b7a00..ae2feb3229a 100644
--- a/src/mesa/main/atifragshader.c
+++ b/src/mesa/main/atifragshader.c
@@ -62,7 +62,7 @@ _mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
* Allocate and initialize a new ATI fragment shader object.
*/
struct ati_fragment_shader *
-_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id)
+_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
{
struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
(void) ctx;
@@ -78,7 +78,7 @@ _mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id)
* Delete the given ati fragment shader
*/
void
-_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s)
+_mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s)
{
GLuint i;
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {