diff options
author | Matt Turner <[email protected]> | 2012-09-03 20:24:35 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2012-09-05 22:28:50 -0700 |
commit | 5067506ea6ada5eeae33b1acf1c916e00121c12a (patch) | |
tree | a6b4ff2e3cf5fb6058101aee3b6f1dcd3f382c15 /src/mesa/main/atifragshader.c | |
parent | a9e8054fffc6e3e6a5f108a96c331858c28a5862 (diff) |
Remove useless checks for NULL before freeing
This patch has been generated by the following Coccinelle semantic
patch:
// Remove useless checks for NULL before freeing
//
// free (NULL) is a no-op, so there is no need to avoid it
@@
expression E;
@@
+ free (E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free(E);
(
- E = NULL;
|
- E = 0;
)
...
- }
@@
expression E;
type T;
@@
+ free ((T) E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free((T) E);
(
- E = NULL;
|
- E = 0;
)
...
- }
@@
expression E;
@@
+ free (E);
- if (unlikely (E != NULL)) {
- free (E);
- }
@@
expression E;
type T;
@@
+ free ((T) E);
- if (unlikely (E != NULL)) {
- free ((T) E);
- }
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/atifragshader.c')
-rw-r--r-- | src/mesa/main/atifragshader.c | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c index 080e8ee2284..63608a33fb6 100644 --- a/src/mesa/main/atifragshader.c +++ b/src/mesa/main/atifragshader.c @@ -83,10 +83,8 @@ _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_sha { GLuint i; for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { - if (s->Instructions[i]) - free(s->Instructions[i]); - if (s->SetupInst[i]) - free(s->SetupInst[i]); + free(s->Instructions[i]); + free(s->SetupInst[i]); } free(s); } @@ -342,10 +340,8 @@ _mesa_BeginFragmentShaderATI(void) (or, could use the same mem but would need to reinitialize) */ /* no idea if it's allowed to redefine a shader */ for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { - if (ctx->ATIFragmentShader.Current->Instructions[i]) - free(ctx->ATIFragmentShader.Current->Instructions[i]); - if (ctx->ATIFragmentShader.Current->SetupInst[i]) - free(ctx->ATIFragmentShader.Current->SetupInst[i]); + free(ctx->ATIFragmentShader.Current->Instructions[i]); + free(ctx->ATIFragmentShader.Current->SetupInst[i]); } /* malloc the instructions here - not sure if the best place but its |