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author | Neil Roberts <[email protected]> | 2014-08-06 16:52:14 +0100 |
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committer | Neil Roberts <[email protected]> | 2014-08-12 18:00:26 +0100 |
commit | 84218b598f429bcc4474aa620da906b7b9aadc2b (patch) | |
tree | b64b7dc55580b449ef309386830daf06a5f46779 /src/mesa/main/atifragshader.c | |
parent | 0c6e230eb1a6c22e15c852ae98a39110c13d78b8 (diff) |
mesa/format_info: Add support for compressed floating-point formats
If the name of a compressed texture format has ‘FLOAT’ in it it will now set
the data type of the format to GL_FLOAT. This will be needed for the BPTC
half-float formats.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/atifragshader.c')
0 files changed, 0 insertions, 0 deletions