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authorFredrik Höglund <[email protected]>2015-03-02 18:24:36 +0100
committerFredrik Höglund <[email protected]>2015-05-08 15:31:02 +0200
commit2830c2fbeb9601c1760a9fffe45cd04f8c635d25 (patch)
tree2bd944d34a0ff96a07a961b4f9e6791131ed1bc2 /src/mesa/main/arrayobj.h
parenta1f48268b4ee166eb9fde21bceaaef12a6e0c89a (diff)
mesa: Add _mesa_lookup_vao_err
This is a convenience function that generates GL_INVALID_OPERATION when the array object doesn't exist. Reviewed-by: Laura Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.h')
-rw-r--r--src/mesa/main/arrayobj.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index ae671e3afcf..1e7436bfc55 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -49,6 +49,9 @@ extern struct gl_vertex_array_object *
_mesa_lookup_vao(struct gl_context *ctx, GLuint id);
extern struct gl_vertex_array_object *
+_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
+
+extern struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name);
extern void