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authorBrian Paul <[email protected]>2009-06-19 18:17:25 -0600
committerBrian Paul <[email protected]>2009-06-19 18:17:25 -0600
commit9342e6f5a94d3b884dcb98b4741295f1aa23e282 (patch)
tree9994eef87ed7afb77a17378bf5c4508991b33e0b /src/mesa/main/arrayobj.h
parentb8000c874ecb33b1554407c5e568afbb471dda3a (diff)
mesa: implement _mesa_GenVertexArrays() for GL_ARB_vertex_array_object
This also involves adding a gl_array_object::VBOonly field. For the ARB extension, all arrays in the object must reside in a VBO. This flag keeps track of that requirement.
Diffstat (limited to 'src/mesa/main/arrayobj.h')
-rw-r--r--src/mesa/main/arrayobj.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index e2f156d16c1..8999edc724f 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -74,6 +74,8 @@ void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
+void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
+
void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );