diff options
author | Mathias Froehlich <[email protected]> | 2011-12-29 13:10:00 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2012-01-20 07:24:11 +0100 |
commit | 2a207c4bf95312b68093280b97229cc4316f5724 (patch) | |
tree | fd7fc910c9e3393ad3675d68c9391a633d390048 /src/mesa/main/arrayobj.h | |
parent | f60e892c5017f66282080983da87f638d13917c5 (diff) |
mesa: Introduce enabled bitfield helper functions.
Depending on the installed shader type, different arrays are used
from gl_array_object. Provide helper functions that compute
the bitmask of these arrays that are finally enabled for a given
shader type. The will be used in a followup change.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.h')
-rw-r--r-- | src/mesa/main/arrayobj.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h index 0b5a0130370..717c7916e3a 100644 --- a/src/mesa/main/arrayobj.h +++ b/src/mesa/main/arrayobj.h @@ -29,6 +29,7 @@ #define ARRAYOBJ_H #include "glheader.h" +#include "mtypes.h" struct gl_context; @@ -64,6 +65,42 @@ extern void _mesa_update_array_object_max_element(struct gl_context *ctx, struct gl_array_object *arrayObj); +/** Returns the bitmask of all enabled arrays in fixed function mode. + * + * In fixed function mode only the traditional fixed function arrays + * are available. + */ +static inline GLbitfield64 +_mesa_array_object_get_enabled_ff(const struct gl_array_object *arrayObj) +{ + return arrayObj->_Enabled & VERT_BIT_FF_ALL; +} + +/** Returns the bitmask of all enabled arrays in nv shader mode. + * + * In nv shader mode, the nv generic arrays take precedence over + * the legacy arrays. + */ +static inline GLbitfield64 +_mesa_array_object_get_enabled_nv(const struct gl_array_object *arrayObj) +{ + GLbitfield64 enabled = arrayObj->_Enabled; + return enabled & ~(VERT_BIT_FF_NVALIAS & (enabled >> VERT_ATTRIB_GENERIC0)); +} + +/** Returns the bitmask of all enabled arrays in arb/glsl shader mode. + * + * In arb/glsl shader mode all the fixed function and the arb/glsl generic + * arrays are available. Only the first generic array takes + * precedence over the legacy position array. + */ +static inline GLbitfield64 +_mesa_array_object_get_enabled_arb(const struct gl_array_object *arrayObj) +{ + GLbitfield64 enabled = arrayObj->_Enabled; + return enabled & ~(VERT_BIT_POS & (enabled >> VERT_ATTRIB_GENERIC0)); +} + /* * API functions |