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authorBrian Paul <[email protected]>2016-10-26 09:33:49 -0700
committerBrian Paul <[email protected]>2016-10-28 09:25:30 -0700
commitc538846e313c43858fb118db012b592513c0ed29 (patch)
tree6135053f2f97c58a680462a523471db4b3095802 /src/mesa/main/arrayobj.c
parent161db1335b8dd1f3e2a9abbe82d3b8921d2da314 (diff)
mesa: rename gl_client_array -> gl_vertex_array
The term "client array" is a legacy thing dating back to the pre-VBO era when _all_ vertex arrays lived in client memory. Nowadays, it only contains vertex array state which is derived from gl_array_attributes and gl_vertex_buffer_binding. It's used by the VBO module and some drivers. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r--src/mesa/main/arrayobj.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index a54889bbe1a..ab1b834b6d9 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -340,7 +340,7 @@ remove_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
/**
- * Updates the derived gl_client_arrays when a gl_vertex_attrib_array
+ * Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array
* or a gl_vertex_buffer_binding has changed.
*/
void
@@ -351,7 +351,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
while (arrays) {
const int attrib = u_bit_scan64(&arrays);
- struct gl_client_array *client_array = &vao->_VertexAttrib[attrib];
+ struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[attrib];
const struct gl_vertex_buffer_binding *buffer_binding =