diff options
author | Marek Olšák <[email protected]> | 2018-08-30 15:14:46 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-08-30 22:30:28 -0400 |
commit | 355ed029b04fc510ae8d8605a2ef0c4ee726ac78 (patch) | |
tree | 288178dadab215e9c6592ccd1558878a22afd0e8 /src/mesa/main/arrayobj.c | |
parent | b147254d36c49c6bb9dc67ac8417374f091dc5c1 (diff) |
mesa: ignore VAO IDs equal to 0 in glDeleteVertexArrays
This fixes a firefox crash.
Fixes: 781a78914c798dc64005b37c6ca1224ce06803fc
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r-- | src/mesa/main/arrayobj.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index a23031fe182..6e0665c0e5d 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -1014,6 +1014,10 @@ delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids) GLsizei i; for (i = 0; i < n; i++) { + /* IDs equal to 0 should be silently ignored. */ + if (!ids[i]) + continue; + struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]); if (obj) { |