diff options
author | Kenneth Graunke <[email protected]> | 2014-02-01 19:36:59 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-02-03 00:53:05 -0800 |
commit | aac1415b66fafedc50c4346dae2d652723156ed9 (patch) | |
tree | 768d4f39f6715a7184536a0709ac1d4d26f289bf /src/mesa/main/arrayobj.c | |
parent | 94e07c196075a494642d5617f96e36996c58d116 (diff) |
mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
I considered replacing it with "gl_vao", but spelling it out seemed to
fit better with Mesa's traditional style. Mesa doesn't shy away from
long type names - consider gl_transform_feedback_object,
gl_fragment_program_state, gl_uniform_buffer_binding, and so on.
Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
's/gl_array_object/gl_vertex_array_object/g'
v2: Rerun command to resolve conflicts with Ian's meta patches.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r-- | src/mesa/main/arrayobj.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 0bfaf97f911..ca85bc3d3a5 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -60,13 +60,13 @@ * non-existent. */ -struct gl_array_object * +struct gl_vertex_array_object * _mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id) { if (id == 0) return NULL; else - return (struct gl_array_object *) + return (struct gl_vertex_array_object *) _mesa_HashLookup(ctx->Array.Objects, id); } @@ -77,7 +77,7 @@ _mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id) * This is done just prior to array object destruction. */ static void -unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj) +unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj) { GLuint i; @@ -95,10 +95,10 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj) * This function is intended to be called via * \c dd_function_table::NewArrayObject. */ -struct gl_array_object * +struct gl_vertex_array_object * _mesa_new_array_object( struct gl_context *ctx, GLuint name ) { - struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object); + struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object); if (obj) _mesa_initialize_array_object(ctx, obj, name); return obj; @@ -112,7 +112,7 @@ _mesa_new_array_object( struct gl_context *ctx, GLuint name ) * \c dd_function_table::DeleteArrayObject. */ void -_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj ) +_mesa_delete_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj ) { (void) ctx; unbind_array_object_vbos(ctx, obj); @@ -130,15 +130,15 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj ) */ void _mesa_reference_array_object_(struct gl_context *ctx, - struct gl_array_object **ptr, - struct gl_array_object *vao) + struct gl_vertex_array_object **ptr, + struct gl_vertex_array_object *vao) { assert(*ptr != vao); if (*ptr) { /* Unreference the old array object */ GLboolean deleteFlag = GL_FALSE; - struct gl_array_object *oldObj = *ptr; + struct gl_vertex_array_object *oldObj = *ptr; _glthread_LOCK_MUTEX(oldObj->Mutex); ASSERT(oldObj->RefCount > 0); @@ -184,7 +184,7 @@ _mesa_reference_array_object_(struct gl_context *ctx, static void init_array(struct gl_context *ctx, - struct gl_array_object *obj, GLuint index, GLint size, GLint type) + struct gl_vertex_array_object *obj, GLuint index, GLint size, GLint type) { struct gl_vertex_attrib_array *array = &obj->VertexAttrib[index]; struct gl_vertex_buffer_binding *binding = &obj->VertexBinding[index]; @@ -213,11 +213,11 @@ init_array(struct gl_context *ctx, /** - * Initialize a gl_array_object's arrays. + * Initialize a gl_vertex_array_object's arrays. */ void _mesa_initialize_array_object( struct gl_context *ctx, - struct gl_array_object *obj, + struct gl_vertex_array_object *obj, GLuint name ) { GLuint i; @@ -266,7 +266,7 @@ _mesa_initialize_array_object( struct gl_context *ctx, * Add the given array object to the array object pool. */ static void -save_array_object( struct gl_context *ctx, struct gl_array_object *obj ) +save_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj ) { if (obj->Name > 0) { /* insert into hash table */ @@ -280,7 +280,7 @@ save_array_object( struct gl_context *ctx, struct gl_array_object *obj ) * Do not deallocate the array object though. */ static void -remove_array_object( struct gl_context *ctx, struct gl_array_object *obj ) +remove_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj ) { if (obj->Name > 0) { /* remove from hash table */ @@ -295,7 +295,7 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj ) * \return min(vao->_VertexAttrib[*]._MaxElement). */ static GLuint -compute_max_element(struct gl_array_object *vao, GLbitfield64 enabled) +compute_max_element(struct gl_vertex_array_object *vao, GLbitfield64 enabled) { GLuint min = ~((GLuint)0); @@ -315,11 +315,11 @@ compute_max_element(struct gl_array_object *vao, GLbitfield64 enabled) /** - * Examine vertex arrays to update the gl_array_object::_MaxElement field. + * Examine vertex arrays to update the gl_vertex_array_object::_MaxElement field. */ void _mesa_update_array_object_max_element(struct gl_context *ctx, - struct gl_array_object *vao) + struct gl_vertex_array_object *vao) { GLbitfield64 enabled; @@ -341,7 +341,7 @@ _mesa_update_array_object_max_element(struct gl_context *ctx, */ void _mesa_update_array_object_client_arrays(struct gl_context *ctx, - struct gl_array_object *vao) + struct gl_vertex_array_object *vao) { GLbitfield64 arrays = vao->NewArrays; @@ -376,8 +376,8 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx, static void bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) { - struct gl_array_object * const oldObj = ctx->Array.VAO; - struct gl_array_object *newObj = NULL; + struct gl_vertex_array_object * const oldObj = ctx->Array.VAO; + struct gl_vertex_array_object *newObj = NULL; ASSERT(oldObj != NULL); @@ -482,7 +482,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) } for (i = 0; i < n; i++) { - struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, ids[i]); + struct gl_vertex_array_object *obj = _mesa_lookup_arrayobj(ctx, ids[i]); if ( obj != NULL ) { ASSERT( obj->Name == ids[i] ); @@ -533,7 +533,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays) /* Allocate new, empty array objects and return identifiers */ for (i = 0; i < n; i++) { - struct gl_array_object *obj; + struct gl_vertex_array_object *obj; GLuint name = first + i; obj = (*ctx->Driver.NewArrayObject)( ctx, name ); @@ -581,7 +581,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ) { - struct gl_array_object * obj; + struct gl_vertex_array_object * obj; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |