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authorMarek Olšák <[email protected]>2017-11-15 23:53:04 +0100
committerMarek Olšák <[email protected]>2017-11-25 17:18:22 +0100
commit78942e7dbfd234ce080b2773b9317a61deb77788 (patch)
tree71a93812dcc3229abee231c51ec40f39aa1aeb51 /src/mesa/main/arrayobj.c
parent43abaf2ad0c1c42e56e47732395cc98912a050e8 (diff)
mesa: shrink VERT_ATTRIB bitfields to 32 bits
There are only 32 vertex attribs now. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r--src/mesa/main/arrayobj.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 18d6d8008c1..d9a65ba4105 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -252,7 +252,7 @@ init_array(struct gl_context *ctx,
binding->Offset = 0;
binding->Stride = array->_ElementSize;
binding->BufferObj = NULL;
- binding->_BoundArrays = BITFIELD64_BIT(index);
+ binding->_BoundArrays = BITFIELD_BIT(index);
/* Vertex array buffers */
_mesa_reference_buffer_object(ctx, &binding->BufferObj,
@@ -314,10 +314,10 @@ void
_mesa_update_vao_client_arrays(struct gl_context *ctx,
struct gl_vertex_array_object *vao)
{
- GLbitfield64 arrays = vao->NewArrays;
+ GLbitfield arrays = vao->NewArrays;
while (arrays) {
- const int attrib = u_bit_scan64(&arrays);
+ const int attrib = u_bit_scan(&arrays);
struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[attrib];
@@ -334,13 +334,13 @@ bool
_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
{
/* Walk those enabled arrays that have the default vbo attached */
- GLbitfield64 mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
+ GLbitfield mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
while (mask) {
/* Do not use u_bit_scan64 as we can walk multiple
* attrib arrays at once
*/
- const int i = ffsll(mask) - 1;
+ const int i = ffs(mask) - 1;
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
@@ -368,10 +368,10 @@ bool
_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
{
/* Walk the enabled arrays that have a vbo attached */
- GLbitfield64 mask = vao->_Enabled & vao->VertexAttribBufferMask;
+ GLbitfield mask = vao->_Enabled & vao->VertexAttribBufferMask;
while (mask) {
- const int i = ffsll(mask) - 1;
+ const int i = ffs(mask) - 1;
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =