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authorBrian Paul <[email protected]>2014-03-01 10:21:07 -0700
committerBrian Paul <[email protected]>2014-03-03 13:08:58 -0700
commitd129ea7fa2e57288f64cd247a0ac6d876e1717d2 (patch)
tree599098d707f4b1c506b0e8ac4f614ea2a5d2de4f /src/mesa/main/arrayobj.c
parent2706db701d6217d245325f90f014233ff40ba18c (diff)
mesa: switch to c11 mutex functions
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r--src/mesa/main/arrayobj.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index b33ba8016a3..efb993012c2 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -119,7 +119,7 @@ _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
unbind_array_object_vbos(ctx, obj);
_mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
- _glthread_DESTROY_MUTEX(obj->Mutex);
+ mtx_destroy(&obj->Mutex);
free(obj->Label);
free(obj);
}
@@ -142,7 +142,7 @@ _mesa_reference_vao_(struct gl_context *ctx,
GLboolean deleteFlag = GL_FALSE;
struct gl_vertex_array_object *oldObj = *ptr;
- _glthread_LOCK_MUTEX(oldObj->Mutex);
+ mtx_lock(&oldObj->Mutex);
ASSERT(oldObj->RefCount > 0);
oldObj->RefCount--;
#if 0
@@ -150,7 +150,7 @@ _mesa_reference_vao_(struct gl_context *ctx,
(void *) oldObj, oldObj->Name, oldObj->RefCount);
#endif
deleteFlag = (oldObj->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldObj->Mutex);
+ mtx_unlock(&oldObj->Mutex);
if (deleteFlag) {
ASSERT(ctx->Driver.DeleteArrayObject);
@@ -163,7 +163,7 @@ _mesa_reference_vao_(struct gl_context *ctx,
if (vao) {
/* reference new array object */
- _glthread_LOCK_MUTEX(vao->Mutex);
+ mtx_lock(&vao->Mutex);
if (vao->RefCount == 0) {
/* this array's being deleted (look just above) */
/* Not sure this can every really happen. Warn if it does. */
@@ -178,7 +178,7 @@ _mesa_reference_vao_(struct gl_context *ctx,
#endif
*ptr = vao;
}
- _glthread_UNLOCK_MUTEX(vao->Mutex);
+ mtx_unlock(&vao->Mutex);
}
}
@@ -226,7 +226,7 @@ _mesa_initialize_vao(struct gl_context *ctx,
obj->Name = name;
- _glthread_INIT_MUTEX(obj->Mutex);
+ mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
/* Init the individual arrays */