diff options
author | Fredrik Höglund <[email protected]> | 2015-03-02 18:24:36 +0100 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2015-05-08 15:31:02 +0200 |
commit | 2830c2fbeb9601c1760a9fffe45cd04f8c635d25 (patch) | |
tree | 2bd944d34a0ff96a07a961b4f9e6791131ed1bc2 /src/mesa/main/arrayobj.c | |
parent | a1f48268b4ee166eb9fde21bceaaef12a6e0c89a (diff) |
mesa: Add _mesa_lookup_vao_err
This is a convenience function that generates GL_INVALID_OPERATION
when the array object doesn't exist.
Reviewed-by: Laura Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r-- | src/mesa/main/arrayobj.c | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index ea56154f1ca..33c6a459539 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -75,6 +75,53 @@ _mesa_lookup_vao(struct gl_context *ctx, GLuint id) /** + * Looks up the array object for the given ID. + * + * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION + * error if the array object does not exist. It also returns the default + * array object when ctx is a compatibility profile context and id is zero. + */ +struct gl_vertex_array_object * +_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller) +{ + /* The ARB_direct_state_access specification says: + * + * "<vaobj> is [compatibility profile: + * zero, indicating the default vertex array object, or] + * the name of the vertex array object." + */ + if (id == 0) { + if (ctx->API == API_OPENGL_CORE) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(zero is not valid vaobj name in a core profile " + "context)", caller); + return NULL; + } + + return ctx->Array.DefaultVAO; + } else { + struct gl_vertex_array_object *vao = + (struct gl_vertex_array_object *) + _mesa_HashLookup(ctx->Array.Objects, id); + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated if <vaobj> is not + * [compatibility profile: zero or] the name of an existing + * vertex array object." + */ + if (!vao || !vao->EverBound) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(non-existent vaobj=%u)", caller, id); + return NULL; + } + + return vao; + } +} + + +/** * For all the vertex binding points in the array object, unbind any pointers * to any buffer objects (VBOs). * This is done just prior to array object destruction. |