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authorBrian Paul <[email protected]>2009-05-21 10:15:18 -0600
committerBrian Paul <[email protected]>2009-05-21 16:10:45 -0600
commit8fa0cb2b422abaeee1b69f82ca7e9f02dc8393b9 (patch)
treef42bb9d372f6b0ba2600a0230682a97fbe7d6b55 /src/mesa/main/arrayobj.c
parent1889890c88c3c10287ca4f84369190cc7029884f (diff)
mesa: added gl_array_object::Weight array field
We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't.
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r--src/mesa/main/arrayobj.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 8973c3cb37d..f9b11ee244a 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -81,6 +81,7 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
GLuint i;
_mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL);
@@ -223,6 +224,7 @@ _mesa_initialize_array_object( GLcontext *ctx,
/* Init the individual arrays */
init_array(ctx, &obj->Vertex, 4, GL_FLOAT);
+ init_array(ctx, &obj->Weight, 1, GL_FLOAT);
init_array(ctx, &obj->Normal, 3, GL_FLOAT);
init_array(ctx, &obj->Color, 4, GL_FLOAT);
init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
@@ -326,6 +328,7 @@ _mesa_update_array_object_max_element(GLcontext *ctx,
GLuint i, min = ~0;
min = update_min(min, &arrayObj->Vertex);
+ min = update_min(min, &arrayObj->Weight);
min = update_min(min, &arrayObj->Normal);
min = update_min(min, &arrayObj->Color);
min = update_min(min, &arrayObj->SecondaryColor);