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authorMarek Olšák <[email protected]>2014-07-11 00:05:44 +0200
committerMarek Olšák <[email protected]>2014-07-11 19:36:29 +0200
commit734e4946f50c1b83dafdb18ced652abc88e6a246 (patch)
tree2d08733088b97de78cc53d9653eff44aaae1b507 /src/mesa/main/arrayobj.c
parentf381c27c548aa28b003c8e188f5d627ab4105f76 (diff)
mesa: fix crash in st/mesa after deleting a VAO
This happens when glGetMultisamplefv (or any other non-draw function) is called, which doesn't invoke the VBO module to update _DrawArrays and the pointer is invalid at that point. However st/mesa still dereferences it to setup vertex buffers ==> crash. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r--src/mesa/main/arrayobj.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index efb993012c2..1ea319a746e 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -427,6 +427,21 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
}
+ if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
+ /* The _DrawArrays pointer is pointing at the VAO being unbound and
+ * that VAO may be in the process of being deleted. If it's not going
+ * to be deleted, this will have no effect, because the pointer needs
+ * to be updated by the VBO module anyway.
+ *
+ * Before the VBO module can update the pointer, we have to set it
+ * to NULL for drivers not to set up arrays which are not bound,
+ * or to prevent a crash if the VAO being unbound is going to be
+ * deleted.
+ */
+ ctx->Array._DrawArrays = NULL;
+ ctx->Array.DrawMethod = DRAW_NONE;
+ }
+
ctx->NewState |= _NEW_ARRAY;
_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);