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authorMathias Fröhlich <[email protected]>2018-03-16 06:34:35 +0100
committerMathias Fröhlich <[email protected]>2018-03-22 04:58:52 +0100
commitd3c604e12e1e2ef1e562f51e529ba18bae2d9af1 (patch)
treed78452e323095b1f2054a5cad37fc8e9634a9ded /src/mesa/main/arrayobj.c
parentc4c56ff303e39f55e7940b33e8afeafa80b26280 (diff)
mesa: Update VAO internal state when setting the _DrawVAO.
Update the VAO internal state on Array._DrawVAO instead of Array.VAO. Also the VAO internal state update gets triggered now by a change of Array._DrawVAO instead of the _NEW_ARRAY state flag. Also no driver looks at any VAO's NewArrays value from within the Driver.UpdateState callback. So it should be safe to move this update into the _mesa_set_draw_vao method. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r--src/mesa/main/arrayobj.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 7cb98337198..0d2f7a918ac 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -461,6 +461,12 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
{
/* Make sure we do not run into problems with shared objects */
assert(!vao->SharedAndImmutable || vao->NewArrays == 0);
+
+ /*
+ * Stay tuned, the next series scans for duplicate bindings in this
+ * function. So that drivers can easily know the minimum unique set
+ * of bindings.
+ */
}