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authorBrian Paul <[email protected]>2012-04-18 10:47:10 -0600
committerBrian Paul <[email protected]>2012-04-20 07:32:33 -0600
commitb0e048f0b955ef79e2de794172de053d27d7d8fa (patch)
treea34dbcb7643b89f8a2686c135d04f6d5eb12bf1b /src/mesa/main/arrayobj.c
parent0615eb8fc3e516f56c27cddb6206f4e53142506c (diff)
mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays
The field wasn't actually used before and it's not used now either. But this is a more logical place for it and will hopefully allow doing smarter draw/array validation (per array object) in the future. Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r--src/mesa/main/arrayobj.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index c7584d903db..4c50066de0b 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -389,7 +389,6 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= VERT_BIT_ALL;
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
/* Pass BindVertexArray call to device driver */