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authorMathias Fröhlich <[email protected]>2011-12-29 13:10:01 +0100
committerMathias Fröhlich <[email protected]>2012-01-20 07:24:20 +0100
commit7a1e941ebee43cb97a2c77fd2269999b202308a2 (patch)
treef5fbbc32120ab01c039599236ca628131380a002 /src/mesa/main/arbprogram.h
parent2a207c4bf95312b68093280b97229cc4316f5724 (diff)
mesa: Fix and speedup gl_array_object::_MaxElement computation.
Use a bitmask approach to compute gl_array_object::_MaxElement. To make this work correctly depending on the shader type actually used, make use of the newly introduced typed bitmask getters. With this change I gain about 5% draw time on some osgviewer examples. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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