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authorMarek Olšák <[email protected]>2011-12-09 17:00:23 +0100
committerChristoph Bumiller <[email protected]>2011-12-15 18:50:44 +0100
commit14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4 (patch)
tree1dce64c3156c0df8ab638050dcc62365b6fb8197 /src/mesa/main/api_validate.c
parent3baaa1bbd72f67f6bc7374b2b6a16b0322006a65 (diff)
mesa: implement DrawTransformFeedback from ARB_transform_feedback2
It's like DrawArrays, but the count is taken from a transform feedback object. This removes DrawTransformFeedback from dd_function_table and adds the same function to GLvertexformat (with the function parameters matching GL). The vbo_draw_func callback has a new parameter "struct gl_transform_feedback_object *tfb_vertcount". The rest of the code just validates states and forwards the transform feedback object into vbo_draw_func.
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index efdecb212aa..945f12752d3 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -474,3 +474,37 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
return GL_TRUE;
}
+
+
+#if FEATURE_EXT_transform_feedback
+
+GLboolean
+_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
+ GLenum mode,
+ struct gl_transform_feedback_object *obj)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawTransformFeedback(mode)");
+ return GL_FALSE;
+ }
+
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback(name)");
+ return GL_FALSE;
+ }
+
+ if (!obj->EndedAnytime) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback");
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawTransformFeedback")) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+#endif