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authorBrian Paul <[email protected]>2013-05-01 19:15:32 -0600
committerBrian Paul <[email protected]>2013-05-02 09:03:14 -0600
commitbb459f6295736d55ab5855d7b19e5e49aaf9af41 (patch)
tree6938a45cfe91d7c6689aa6697a63f255bc2adf93 /src/mesa/main/api_validate.c
parent8be093e2f6301ff9c2728b8a24c83b401e80f070 (diff)
mesa: refactor _mesa_valid_prim_mode()
...in terms of new _mesa_is_valid_prim_mode(). We need a mode validater function that doesn't depend on current state for the display list code. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 19f5ab5592c..30a1953505a 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -201,12 +201,11 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
* etc? The set of legal values depends on whether geometry shaders/programs
* are supported.
+ * Note: This may be called during display list compilation.
*/
-GLboolean
-_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+bool
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
{
- bool valid_enum;
-
switch (mode) {
case GL_POINTS:
case GL_LINES:
@@ -215,24 +214,32 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
- valid_enum = true;
- break;
+ return true;
case GL_QUADS:
case GL_QUAD_STRIP:
case GL_POLYGON:
- valid_enum = (ctx->API == API_OPENGL_COMPAT);
- break;
+ return (ctx->API == API_OPENGL_COMPAT);
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
- valid_enum = _mesa_is_desktop_gl(ctx)
- && ctx->Extensions.ARB_geometry_shader4;
- break;
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
default:
- valid_enum = false;
- break;
+ return false;
}
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? Also, do additional checking related to transformation feedback.
+ * Note: this function cannot be called during glNewList(GL_COMPILE) because
+ * this code depends on current transform feedback state.
+ */
+GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+{
+ bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
if (!valid_enum) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);