diff options
author | Ian Romanick <[email protected]> | 2014-11-11 09:21:40 +0000 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-01-14 17:09:50 -0800 |
commit | d5f936367ffbec5833e5eb7cf22666e38c8e3821 (patch) | |
tree | ce9833ac3a792f8838772aeca1cb983633623fe5 /src/mesa/main/api_validate.c | |
parent | a4aeb534ea8a21770b28cdf1f66cff4afe123009 (diff) |
mesa: Drop index buffer bounds check
The previous check was insufficient (as it did not take 'indices' into
consideration), and DX10 hardware does not need this check anyway.
Since index_bytes is no longer used, remove it.
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:
32-bit: Difference at 95.0% confidence 1.66929% +/- 0.230107% (n=40)
64-bit: Difference at 95.0% confidence -1.40848% +/- 0.288038% (n=40)
The regression on 64-bit is odd. Callgrind says the caller,
validate_DrawElements_common is faster. Before it says 10,321,920
cycles, and after it says 8,945,664.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r-- | src/mesa/main/api_validate.c | 55 |
1 files changed, 7 insertions, 48 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index a93a67de1ea..869dc4ee47a 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -36,25 +36,6 @@ /** - * \return number of bytes in array [count] of type. - */ -static GLsizei -index_bytes(GLenum type, GLsizei count) -{ - if (type == GL_UNSIGNED_INT) { - return count * sizeof(GLuint); - } - else if (type == GL_UNSIGNED_BYTE) { - return count * sizeof(GLubyte); - } - else { - ASSERT(type == GL_UNSIGNED_SHORT); - return count * sizeof(GLushort); - } -} - - -/** * Check if OK to draw arrays/elements. */ static bool @@ -363,20 +344,10 @@ validate_DrawElements_common(struct gl_context *ctx, if (!check_valid_to_render(ctx, caller)) return false; - /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { - /* use indices in the buffer object */ - /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) { - _mesa_warning(ctx, "%s index out of buffer bounds", caller); - return false; - } - } - else { - /* not using a VBO */ - if (!indices) - return false; - } + /* Not using a VBO for indices, so avoid NULL pointer derefs later. + */ + if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL) + return false; if (count == 0) return false; @@ -434,21 +405,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx, if (!check_valid_to_render(ctx, "glMultiDrawElements")) return GL_FALSE; - /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { - /* use indices in the buffer object */ - /* make sure count doesn't go outside buffer bounds */ - for (i = 0; i < primcount; i++) { - if (index_bytes(type, count[i]) > - ctx->Array.VAO->IndexBufferObj->Size) { - _mesa_warning(ctx, - "glMultiDrawElements index out of buffer bounds"); - return GL_FALSE; - } - } - } - else { - /* not using a VBO */ + /* Not using a VBO for indices, so avoid NULL pointer derefs later. + */ + if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { for (i = 0; i < primcount; i++) { if (!indices[i]) return GL_FALSE; |