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authorTimothy Arceri <[email protected]>2016-11-04 10:10:19 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit8417bf528eb155028d56acaa4cbe05eb3536093b (patch)
treeedcbf49a81acdabde3244f0314fb1e9ddeec8040 /src/mesa/main/api_validate.c
parent3177eef39277b64af3213603b58ff934b5218e39 (diff)
mesa/glsl: move BlendSupport bitfield to gl_program
This will let us to make _CurrentFragmentProgram a gl_program pointer allowing for simpilifications to be made. We also need to add a field to gl_shader to hold it during parsing. In gl_program we put it inside a union in anticipation of moving more fields here that can be only fs or vertex stage fields. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 2f9980e7e6c..42eeeba1414 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -102,7 +102,7 @@ check_blend_func_error(struct gl_context *ctx)
const struct gl_shader_program *sh_prog =
ctx->_Shader->_CurrentFragmentProgram;
const GLbitfield blend_support = !sh_prog ? 0 :
- sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->info.BlendSupport;
+ sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->sh.fs.BlendSupport;
if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,