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authorTimothy Arceri <[email protected]>2018-04-23 13:46:15 +1000
committerTimothy Arceri <[email protected]>2018-04-24 09:23:30 +1000
commit295f57e09a8b67da07dd96609591dc5144031a62 (patch)
tree8b35cd160f72d010a1b2b169386661aa46341717 /src/mesa/main/api_validate.c
parenta90c9f33cf5c8f7674de989b2c9146466e871459 (diff)
mesa: rename api_validate.{c,h} -> draw_validate.{c,h}
Reviewed-by: Mathias Fröhlich <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65422
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c1442
1 files changed, 0 insertions, 1442 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
deleted file mode 100644
index 7b91fdff55f..00000000000
--- a/src/mesa/main/api_validate.c
+++ /dev/null
@@ -1,1442 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdbool.h>
-#include "glheader.h"
-#include "api_validate.h"
-#include "arrayobj.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "pipelineobj.h"
-#include "enums.h"
-#include "state.h"
-#include "transformfeedback.h"
-#include "uniforms.h"
-#include "program/prog_print.h"
-
-
-static bool
-check_blend_func_error(struct gl_context *ctx)
-{
- /* The ARB_blend_func_extended spec's ERRORS section says:
- *
- * "The error INVALID_OPERATION is generated by Begin or any procedure
- * that implicitly calls Begin if any draw buffer has a blend function
- * requiring the second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR,
- * SRC1_ALPHA or ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that
- * has more than the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active
- * color attachements."
- */
- for (unsigned i = ctx->Const.MaxDualSourceDrawBuffers;
- i < ctx->DrawBuffer->_NumColorDrawBuffers;
- i++) {
- if (ctx->Color.Blend[i]._UsesDualSrc) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "dual source blend on illegal attachment");
- return false;
- }
- }
-
- if (ctx->Color.BlendEnabled && ctx->Color._AdvancedBlendMode) {
- /* The KHR_blend_equation_advanced spec says:
- *
- * "If any non-NONE draw buffer uses a blend equation found in table
- * X.1 or X.2, the error INVALID_OPERATION is generated by Begin or
- * any operation that implicitly calls Begin (such as DrawElements)
- * if:
- *
- * * the draw buffer for color output zero selects multiple color
- * buffers (e.g., FRONT_AND_BACK in the default framebuffer); or
- *
- * * the draw buffer for any other color output is not NONE."
- */
- if (ctx->DrawBuffer->ColorDrawBuffer[0] == GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "advanced blending is active and draw buffer for color "
- "output zero selects multiple color buffers");
- return false;
- }
-
- for (unsigned i = 1; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- if (ctx->DrawBuffer->ColorDrawBuffer[i] != GL_NONE) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "advanced blending is active with multiple color "
- "draw buffers");
- return false;
- }
- }
-
- /* The KHR_blend_equation_advanced spec says:
- *
- * "Advanced blending equations require the use of a fragment shader
- * with a matching "blend_support" layout qualifier. If the current
- * blend equation is found in table X.1 or X.2, and the active
- * fragment shader does not include the layout qualifier matching
- * the blend equation or "blend_support_all_equations", the error
- * INVALID_OPERATION is generated [...]"
- */
- const struct gl_program *prog = ctx->FragmentProgram._Current;
- const GLbitfield blend_support = !prog ? 0 : prog->sh.fs.BlendSupport;
-
- if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "fragment shader does not allow advanced blending mode "
- "(%s)",
- _mesa_enum_to_string(ctx->Color.Blend[0].EquationRGB));
- }
- }
-
- return true;
-}
-
-
-/**
- * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
- * is called to see if it's valid to render. This involves checking that
- * the current shader is valid and the framebuffer is complete.
- * It also check the current pipeline object is valid if any.
- * If an error is detected it'll be recorded here.
- * \return GL_TRUE if OK to render, GL_FALSE if not
- */
-GLboolean
-_mesa_valid_to_render(struct gl_context *ctx, const char *where)
-{
- /* This depends on having up to date derived state (shaders) */
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->API == API_OPENGL_COMPAT) {
- /* Any shader stages that are not supplied by the GLSL shader and have
- * assembly shaders enabled must now be validated.
- */
- if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] &&
- ctx->VertexProgram.Enabled &&
- !_mesa_arb_vertex_program_enabled(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(vertex program not valid)", where);
- return GL_FALSE;
- }
-
- if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {
- if (ctx->FragmentProgram.Enabled &&
- !_mesa_arb_fragment_program_enabled(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(fragment program not valid)", where);
- return GL_FALSE;
- }
-
- /* If drawing to integer-valued color buffers, there must be an
- * active fragment shader (GL_EXT_texture_integer).
- */
- if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerBuffers) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(integer format but no fragment shader)", where);
- return GL_FALSE;
- }
- }
- }
-
- /* A pipeline object is bound */
- if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
- if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glValidateProgramPipeline failed to validate the "
- "pipeline");
- return GL_FALSE;
- }
- }
-
- /* If a program is active and SSO not in use, check if validation of
- * samplers succeeded for the active program. */
- if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
- char errMsg[100];
- if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
- errMsg, 100)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
- return GL_FALSE;
- }
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "%s(incomplete framebuffer)", where);
- return GL_FALSE;
- }
-
- if (!check_blend_func_error(ctx)) {
- return GL_FALSE;
- }
-
- /* From the GL_NV_fill_rectangle spec:
- *
- * "An INVALID_OPERATION error is generated by Begin or any Draw command if
- * only one of the front and back polygon mode is FILL_RECTANGLE_NV."
- */
- if ((ctx->Polygon.FrontMode == GL_FILL_RECTANGLE_NV) !=
- (ctx->Polygon.BackMode == GL_FILL_RECTANGLE_NV)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "GL_FILL_RECTANGLE_NV must be used as both front/back "
- "polygon mode or neither");
- return GL_FALSE;
- }
-
-#ifdef DEBUG
- if (ctx->_Shader->Flags & GLSL_LOG) {
- struct gl_program **prog = ctx->_Shader->CurrentProgram;
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (prog[i] == NULL || prog[i]->_Used)
- continue;
-
- /* This is the first time this shader is being used.
- * Append shader's constants/uniforms to log file.
- *
- * Only log data for the program target that matches the shader
- * target. It's possible to have a program bound to the vertex
- * shader target that also supplied a fragment shader. If that
- * program isn't also bound to the fragment shader target we don't
- * want to log its fragment data.
- */
- _mesa_append_uniforms_to_file(prog[i]);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (prog[i] != NULL)
- prog[i]->_Used = GL_TRUE;
- }
- }
-#endif
-
- return GL_TRUE;
-}
-
-
-/**
- * Check if OK to draw arrays/elements.
- */
-static bool
-check_valid_to_render(struct gl_context *ctx, const char *function)
-{
- if (!_mesa_valid_to_render(ctx, function)) {
- return false;
- }
-
- /* Section 6.3.2 from the GL 4.5:
- * "Any GL command which attempts to read from, write to, or change
- * the state of a buffer object may generate an INVALID_OPERATION error if
- * all or part of the buffer object is mapped ... However, only commands
- * which explicitly describe this error are required to do so. If an error
- * is not generated, such commands will have undefined results and may
- * result in GL interruption or termination."
- *
- * Only some buffer API functions require INVALID_OPERATION with mapped
- * buffers. No other functions list such an error, thus it's not required
- * to report INVALID_OPERATION for draw calls with mapped buffers.
- */
- if (!ctx->Const.AllowMappedBuffersDuringExecution &&
- !_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(vertex buffers are mapped)", function);
- return false;
- }
-
- /* Section 11.2 (Tessellation) of the ES 3.2 spec says:
- *
- * "An INVALID_OPERATION error is generated by any command that
- * transfers vertices to the GL if the current program state has
- * one but not both of a tessellation control shader and tessellation
- * evaluation shader."
- *
- * The OpenGL spec argues that this is allowed because a tess ctrl shader
- * without a tess eval shader can be used with transform feedback.
- * However, glBeginTransformFeedback doesn't allow GL_PATCHES and
- * therefore doesn't allow tessellation.
- *
- * Further investigation showed that this is indeed a spec bug and
- * a tess ctrl shader without a tess eval shader shouldn't have been
- * allowed, because there is no API in GL 4.0 that can make use this
- * to produce something useful.
- *
- * Also, all vendors except one don't support a tess ctrl shader without
- * a tess eval shader anyway.
- */
- if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(tess eval shader is missing)", function);
- return false;
- }
-
- switch (ctx->API) {
- case API_OPENGLES2:
- /* Section 11.2 (Tessellation) of the ES 3.2 spec says:
- *
- * "An INVALID_OPERATION error is generated by any command that
- * transfers vertices to the GL if the current program state has
- * one but not both of a tessellation control shader and tessellation
- * evaluation shader."
- */
- if (_mesa_is_gles3(ctx) &&
- ctx->TessEvalProgram._Current && !ctx->TessCtrlProgram._Current) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(tess ctrl shader is missing)", function);
- return false;
- }
- break;
-
- case API_OPENGL_CORE:
- /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
- * Core Profile spec says:
- *
- * "An INVALID_OPERATION error is generated if no vertex array
- * object is bound (see section 10.3.1)."
- */
- if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
- return false;
- }
- break;
-
- case API_OPENGLES:
- case API_OPENGL_COMPAT:
- break;
-
- default:
- unreachable("Invalid API value in check_valid_to_render()");
- }
-
- return true;
-}
-
-
-/**
- * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
- * etc? The set of legal values depends on whether geometry shaders/programs
- * are supported.
- * Note: This may be called during display list compilation.
- */
-bool
-_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
-{
- /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
- * first and exit. You would think that a switch-statement would be the
- * right approach, but at least GCC 4.7.2 generates some pretty dire code
- * for the common case.
- */
- if (likely(mode <= GL_TRIANGLE_FAN))
- return true;
-
- if (mode <= GL_POLYGON)
- return (ctx->API == API_OPENGL_COMPAT);
-
- if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
- return _mesa_has_geometry_shaders(ctx);
-
- if (mode == GL_PATCHES)
- return _mesa_has_tessellation(ctx);
-
- return false;
-}
-
-
-/**
- * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
- * etc? Also, do additional checking related to transformation feedback.
- * Note: this function cannot be called during glNewList(GL_COMPILE) because
- * this code depends on current transform feedback state.
- * Also, do additional checking related to tessellation shaders.
- */
-GLboolean
-_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
-{
- bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
-
- if (!valid_enum) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
- return GL_FALSE;
- }
-
- /* From the OpenGL 4.5 specification, section 11.3.1:
- *
- * The error INVALID_OPERATION is generated if Begin, or any command that
- * implicitly calls Begin, is called when a geometry shader is active and:
- *
- * * the input primitive type of the current geometry shader is
- * POINTS and <mode> is not POINTS,
- *
- * * the input primitive type of the current geometry shader is
- * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
- *
- * * the input primitive type of the current geometry shader is
- * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
- * TRIANGLE_FAN,
- *
- * * the input primitive type of the current geometry shader is
- * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
- * LINE_STRIP_ADJACENCY_ARB, or
- *
- * * the input primitive type of the current geometry shader is
- * TRIANGLES_ADJACENCY_ARB and <mode> is not
- * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
- *
- * The GL spec doesn't mention any interaction with tessellation, which
- * is clearly a spec bug. The same rule should apply, but instead of
- * the draw primitive mode, the tessellation evaluation shader primitive
- * mode should be used for the checking.
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
- const GLenum geom_mode =
- ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
- info.gs.input_primitive;
- struct gl_program *tes =
- ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
- GLenum mode_before_gs = mode;
-
- if (tes) {
- if (tes->info.tess.point_mode)
- mode_before_gs = GL_POINTS;
- else if (tes->info.tess.primitive_mode == GL_ISOLINES)
- mode_before_gs = GL_LINES;
- else
- /* the GL_QUADS mode generates triangles too */
- mode_before_gs = GL_TRIANGLES;
- }
-
- switch (mode_before_gs) {
- case GL_POINTS:
- valid_enum = (geom_mode == GL_POINTS);
- break;
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- valid_enum = (geom_mode == GL_LINES);
- break;
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- valid_enum = (geom_mode == GL_TRIANGLES);
- break;
- case GL_QUADS:
- case GL_QUAD_STRIP:
- case GL_POLYGON:
- valid_enum = false;
- break;
- case GL_LINES_ADJACENCY:
- case GL_LINE_STRIP_ADJACENCY:
- valid_enum = (geom_mode == GL_LINES_ADJACENCY);
- break;
- case GL_TRIANGLES_ADJACENCY:
- case GL_TRIANGLE_STRIP_ADJACENCY:
- valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
- break;
- default:
- valid_enum = false;
- break;
- }
- if (!valid_enum) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(mode=%s vs geometry shader input %s)",
- name,
- _mesa_lookup_prim_by_nr(mode_before_gs),
- _mesa_lookup_prim_by_nr(geom_mode));
- return GL_FALSE;
- }
- }
-
- /* From the OpenGL 4.0 (Core Profile) spec (section 2.12):
- *
- * "Tessellation operates only on patch primitives. If tessellation is
- * active, any command that transfers vertices to the GL will
- * generate an INVALID_OPERATION error if the primitive mode is not
- * PATCHES.
- * Patch primitives are not supported by pipeline stages below the
- * tessellation evaluation shader. If there is no active program
- * object or the active program object does not contain a tessellation
- * evaluation shader, the error INVALID_OPERATION is generated by any
- * command that transfers vertices to the GL if the primitive mode is
- * PATCHES."
- *
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
- ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
- if (mode != GL_PATCHES) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "only GL_PATCHES valid with tessellation");
- return GL_FALSE;
- }
- }
- else {
- if (mode == GL_PATCHES) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "GL_PATCHES only valid with tessellation");
- return GL_FALSE;
- }
- }
-
- /* From the GL_EXT_transform_feedback spec:
- *
- * "The error INVALID_OPERATION is generated if Begin, or any command
- * that performs an explicit Begin, is called when:
- *
- * * a geometry shader is not active and <mode> does not match the
- * allowed begin modes for the current transform feedback state as
- * given by table X.1.
- *
- * * a geometry shader is active and the output primitive type of the
- * geometry shader does not match the allowed begin modes for the
- * current transform feedback state as given by table X.1.
- *
- */
- if (_mesa_is_xfb_active_and_unpaused(ctx)) {
- GLboolean pass = GL_TRUE;
-
- if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
- switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
- info.gs.output_primitive) {
- case GL_POINTS:
- pass = ctx->TransformFeedback.Mode == GL_POINTS;
- break;
- case GL_LINE_STRIP:
- pass = ctx->TransformFeedback.Mode == GL_LINES;
- break;
- case GL_TRIANGLE_STRIP:
- pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
- break;
- default:
- pass = GL_FALSE;
- }
- }
- else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
- struct gl_program *tes =
- ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
- if (tes->info.tess.point_mode)
- pass = ctx->TransformFeedback.Mode == GL_POINTS;
- else if (tes->info.tess.primitive_mode == GL_ISOLINES)
- pass = ctx->TransformFeedback.Mode == GL_LINES;
- else
- pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
- }
- else {
- switch (mode) {
- case GL_POINTS:
- pass = ctx->TransformFeedback.Mode == GL_POINTS;
- break;
- case GL_LINES:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- pass = ctx->TransformFeedback.Mode == GL_LINES;
- break;
- default:
- pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
- break;
- }
- }
- if (!pass) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(mode=%s vs transform feedback %s)",
- name,
- _mesa_lookup_prim_by_nr(mode),
- _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
- return GL_FALSE;
- }
- }
-
- /* From GL_INTEL_conservative_rasterization spec:
- *
- * The conservative rasterization option applies only to polygons with
- * PolygonMode state set to FILL. Draw requests for polygons with different
- * PolygonMode setting or for other primitive types (points/lines) generate
- * INVALID_OPERATION error.
- */
- if (ctx->IntelConservativeRasterization) {
- GLboolean pass = GL_TRUE;
-
- switch (mode) {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_LINES_ADJACENCY:
- case GL_LINE_STRIP_ADJACENCY:
- pass = GL_FALSE;
- break;
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- case GL_QUADS:
- case GL_QUAD_STRIP:
- case GL_POLYGON:
- case GL_TRIANGLES_ADJACENCY:
- case GL_TRIANGLE_STRIP_ADJACENCY:
- if (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL)
- pass = GL_FALSE;
- break;
- default:
- pass = GL_FALSE;
- }
- if (!pass) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "mode=%s invalid with GL_INTEL_conservative_rasterization",
- _mesa_lookup_prim_by_nr(mode));
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-/**
- * Verify that the element type is valid.
- *
- * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
- */
-static bool
-valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
-{
- switch (type) {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- return true;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
- _mesa_enum_to_string(type));
- return false;
- }
-}
-
-static bool
-validate_DrawElements_common(struct gl_context *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices,
- const char *caller)
-{
- /* Section 2.14.2 (Transform Feedback Primitive Capture) of the OpenGL ES
- * 3.1 spec says:
- *
- * The error INVALID_OPERATION is also generated by DrawElements,
- * DrawElementsInstanced, and DrawRangeElements while transform feedback
- * is active and not paused, regardless of mode.
- *
- * The OES_geometry_shader_spec says:
- *
- * Issues:
- *
- * ...
- *
- * (13) Does this extension change how transform feedback operates
- * compared to unextended OpenGL ES 3.0 or 3.1?
- *
- * RESOLVED: Yes... Since we no longer require being able to predict how
- * much geometry will be generated, we also lift the restriction that
- * only DrawArray* commands are supported and also support the
- * DrawElements* commands for transform feedback.
- *
- * This should also be reflected in the body of the spec, but that appears
- * to have been overlooked. The body of the spec only explicitly allows
- * the indirect versions.
- */
- if (_mesa_is_gles3(ctx) &&
- !_mesa_has_OES_geometry_shader(ctx) &&
- _mesa_is_xfb_active_and_unpaused(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(transform feedback active)", caller);
- return false;
- }
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller);
- return false;
- }
-
- if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
- return false;
- }
-
- if (!valid_elements_type(ctx, type, caller))
- return false;
-
- if (!check_valid_to_render(ctx, caller))
- return false;
-
- return true;
-}
-
-/**
- * Error checking for glDrawElements(). Includes parameter checking
- * and VBO bounds checking.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
-GLboolean
-_mesa_validate_DrawElements(struct gl_context *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- FLUSH_CURRENT(ctx, 0);
-
- return validate_DrawElements_common(ctx, mode, count, type, indices,
- "glDrawElements");
-}
-
-
-/**
- * Error checking for glMultiDrawElements(). Includes parameter checking
- * and VBO bounds checking.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
-GLboolean
-_mesa_validate_MultiDrawElements(struct gl_context *ctx,
- GLenum mode, const GLsizei *count,
- GLenum type, const GLvoid * const *indices,
- GLsizei primcount)
-{
- GLsizei i;
-
- FLUSH_CURRENT(ctx, 0);
-
- /*
- * Section 2.3.1 (Errors) of the OpenGL 4.5 (Core Profile) spec says:
- *
- * "If a negative number is provided where an argument of type sizei or
- * sizeiptr is specified, an INVALID_VALUE error is generated."
- *
- * and in the same section:
- *
- * "In other cases, there are no side effects unless otherwise noted;
- * the command which generates the error is ignored so that it has no
- * effect on GL state or framebuffer contents."
- *
- * Hence, check both primcount and all the count[i].
- */
- if (primcount < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMultiDrawElements(primcount=%d)", primcount);
- return GL_FALSE;
- }
-
- for (i = 0; i < primcount; i++) {
- if (count[i] < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMultiDrawElements(count)" );
- return GL_FALSE;
- }
- }
-
- if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
- return GL_FALSE;
- }
-
- if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
- return GL_FALSE;
-
- if (!check_valid_to_render(ctx, "glMultiDrawElements"))
- return GL_FALSE;
-
- /* Not using a VBO for indices, so avoid NULL pointer derefs later.
- */
- if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
- for (i = 0; i < primcount; i++) {
- if (!indices[i])
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Error checking for glDrawRangeElements(). Includes parameter checking
- * and VBO bounds checking.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
-GLboolean
-_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- FLUSH_CURRENT(ctx, 0);
-
- if (end < start) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
- return GL_FALSE;
- }
-
- return validate_DrawElements_common(ctx, mode, count, type, indices,
- "glDrawRangeElements");
-}
-
-
-static bool
-need_xfb_remaining_prims_check(const struct gl_context *ctx)
-{
- /* From the GLES3 specification, section 2.14.2 (Transform Feedback
- * Primitive Capture):
- *
- * The error INVALID_OPERATION is generated by DrawArrays and
- * DrawArraysInstanced if recording the vertices of a primitive to the
- * buffer objects being used for transform feedback purposes would result
- * in either exceeding the limits of any buffer object’s size, or in
- * exceeding the end position offset + size − 1, as set by
- * BindBufferRange.
- *
- * This is in contrast to the behaviour of desktop GL, where the extra
- * primitives are silently dropped from the transform feedback buffer.
- *
- * This text is removed in ES 3.2, presumably because it's not really
- * implementable with geometry and tessellation shaders. In fact,
- * the OES_geometry_shader spec says:
- *
- * "(13) Does this extension change how transform feedback operates
- * compared to unextended OpenGL ES 3.0 or 3.1?
- *
- * RESOLVED: Yes. Because dynamic geometry amplification in a geometry
- * shader can make it difficult if not impossible to predict the amount
- * of geometry that may be generated in advance of executing the shader,
- * the draw-time error for transform feedback buffer overflow conditions
- * is removed and replaced with the GL behavior (primitives are not
- * written and the corresponding counter is not updated)..."
- */
- return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
- !_mesa_has_OES_geometry_shader(ctx) &&
- !_mesa_has_OES_tessellation_shader(ctx);
-}
-
-
-/**
- * Figure out the number of transform feedback primitives that will be output
- * considering the drawing mode, number of vertices, and instance count,
- * assuming that no geometry shading is done and primitive restart is not
- * used.
- *
- * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
- * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
- * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
- * enough room in the transform feedback buffer for the result).
- */
-static size_t
-count_tessellated_primitives(GLenum mode, GLuint count, GLuint num_instances)
-{
- size_t num_primitives;
- switch (mode) {
- case GL_POINTS:
- num_primitives = count;
- break;
- case GL_LINE_STRIP:
- num_primitives = count >= 2 ? count - 1 : 0;
- break;
- case GL_LINE_LOOP:
- num_primitives = count >= 2 ? count : 0;
- break;
- case GL_LINES:
- num_primitives = count / 2;
- break;
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- num_primitives = count >= 3 ? count - 2 : 0;
- break;
- case GL_TRIANGLES:
- num_primitives = count / 3;
- break;
- case GL_QUAD_STRIP:
- num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
- break;
- case GL_QUADS:
- num_primitives = (count / 4) * 2;
- break;
- case GL_LINES_ADJACENCY:
- num_primitives = count / 4;
- break;
- case GL_LINE_STRIP_ADJACENCY:
- num_primitives = count >= 4 ? count - 3 : 0;
- break;
- case GL_TRIANGLES_ADJACENCY:
- num_primitives = count / 6;
- break;
- case GL_TRIANGLE_STRIP_ADJACENCY:
- num_primitives = count >= 6 ? (count - 4) / 2 : 0;
- break;
- default:
- assert(!"Unexpected primitive type in count_tessellated_primitives");
- num_primitives = 0;
- break;
- }
- return num_primitives * num_instances;
-}
-
-
-static bool
-validate_draw_arrays(struct gl_context *ctx, const char *func,
- GLenum mode, GLsizei count, GLsizei numInstances)
-{
- FLUSH_CURRENT(ctx, 0);
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
- return false;
- }
-
- if (!_mesa_valid_prim_mode(ctx, mode, func))
- return false;
-
- if (!check_valid_to_render(ctx, func))
- return false;
-
- if (need_xfb_remaining_prims_check(ctx)) {
- struct gl_transform_feedback_object *xfb_obj
- = ctx->TransformFeedback.CurrentObject;
- size_t prim_count = count_tessellated_primitives(mode, count, numInstances);
- if (xfb_obj->GlesRemainingPrims < prim_count) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(exceeds transform feedback size)", func);
- return false;
- }
- xfb_obj->GlesRemainingPrims -= prim_count;
- }
-
- if (count == 0)
- return false;
-
- return true;
-}
-
-/**
- * Called from the tnl module to error check the function parameters and
- * verify that we really can draw something.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
-GLboolean
-_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
-{
- return validate_draw_arrays(ctx, "glDrawArrays", mode, count, 1);
-}
-
-
-GLboolean
-_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
- GLsizei count, GLsizei numInstances)
-{
- if (first < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(start=%d)", first);
- return GL_FALSE;
- }
-
- if (numInstances <= 0) {
- if (numInstances < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(numInstances=%d)", numInstances);
- return GL_FALSE;
- }
-
- return validate_draw_arrays(ctx, "glDrawArraysInstanced", mode, count, 1);
-}
-
-
-/**
- * Called to error check the function parameters.
- *
- * Note that glMultiDrawArrays is not part of GLES, so there's limited scope
- * for sharing code with the validation of glDrawArrays.
- */
-bool
-_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
- const GLsizei *count, GLsizei primcount)
-{
- int i;
-
- FLUSH_CURRENT(ctx, 0);
-
- if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawArrays"))
- return false;
-
- if (!check_valid_to_render(ctx, "glMultiDrawArrays"))
- return false;
-
- if (primcount < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(primcount=%d)",
- primcount);
- return false;
- }
-
- for (i = 0; i < primcount; ++i) {
- if (count[i] < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(count[%d]=%d)",
- i, count[i]);
- return false;
- }
- }
-
- if (need_xfb_remaining_prims_check(ctx)) {
- struct gl_transform_feedback_object *xfb_obj
- = ctx->TransformFeedback.CurrentObject;
- size_t xfb_prim_count = 0;
-
- for (i = 0; i < primcount; ++i)
- xfb_prim_count += count_tessellated_primitives(mode, count[i], 1);
-
- if (xfb_obj->GlesRemainingPrims < xfb_prim_count) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMultiDrawArrays(exceeds transform feedback size)");
- return false;
- }
- xfb_obj->GlesRemainingPrims -= xfb_prim_count;
- }
-
- return true;
-}
-
-
-GLboolean
-_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei numInstances)
-{
- FLUSH_CURRENT(ctx, 0);
-
- if (numInstances < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(numInstances=%d)", numInstances);
- return GL_FALSE;
- }
-
- return validate_DrawElements_common(ctx, mode, count, type, indices,
- "glDrawElementsInstanced")
- && (numInstances > 0);
-}
-
-
-GLboolean
-_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
- GLenum mode,
- struct gl_transform_feedback_object *obj,
- GLuint stream,
- GLsizei numInstances)
-{
- FLUSH_CURRENT(ctx, 0);
-
- if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
- return GL_FALSE;
- }
-
- if (!obj) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
- return GL_FALSE;
- }
-
- /* From the GL 4.5 specification, page 429:
- * "An INVALID_VALUE error is generated if id is not the name of a
- * transform feedback object."
- */
- if (!obj->EverBound) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
- return GL_FALSE;
- }
-
- if (stream >= ctx->Const.MaxVertexStreams) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
- return GL_FALSE;
- }
-
- if (!obj->EndedAnytime) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
- return GL_FALSE;
- }
-
- if (numInstances <= 0) {
- if (numInstances < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawTransformFeedback*Instanced(numInstances=%d)",
- numInstances);
- return GL_FALSE;
- }
-
- if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-valid_draw_indirect(struct gl_context *ctx,
- GLenum mode, const GLvoid *indirect,
- GLsizei size, const char *name)
-{
- const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
-
- /* OpenGL ES 3.1 spec. section 10.5:
- *
- * "DrawArraysIndirect requires that all data sourced for the
- * command, including the DrawArraysIndirectCommand
- * structure, be in buffer objects, and may not be called when
- * the default vertex array object is bound."
- */
- if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
- return GL_FALSE;
- }
-
- /* From OpenGL ES 3.1 spec. section 10.5:
- * "An INVALID_OPERATION error is generated if zero is bound to
- * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
- * vertex array."
- *
- * Here we check that for each enabled vertex array we have a vertex
- * buffer bound.
- */
- if (_mesa_is_gles31(ctx) &&
- ctx->Array.VAO->_Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
- return GL_FALSE;
- }
-
- if (!_mesa_valid_prim_mode(ctx, mode, name))
- return GL_FALSE;
-
- /* OpenGL ES 3.1 specification, section 10.5:
- *
- * "An INVALID_OPERATION error is generated if
- * transform feedback is active and not paused."
- *
- * The OES_geometry_shader spec says:
- *
- * On p. 250 in the errors section for the DrawArraysIndirect command,
- * and on p. 254 in the errors section for the DrawElementsIndirect
- * command, delete the errors which state:
- *
- * "An INVALID_OPERATION error is generated if transform feedback is
- * active and not paused."
- *
- * (thus allowing transform feedback to work with indirect draw commands).
- */
- if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
- _mesa_is_xfb_active_and_unpaused(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(TransformFeedback is active and not paused)", name);
- }
-
- /* From OpenGL version 4.4. section 10.5
- * and OpenGL ES 3.1, section 10.6:
- *
- * "An INVALID_VALUE error is generated if indirect is not a
- * multiple of the size, in basic machine units, of uint."
- */
- if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(indirect is not aligned)", name);
- return GL_FALSE;
- }
-
- if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
- return GL_FALSE;
- }
-
- if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(DRAW_INDIRECT_BUFFER is mapped)", name);
- return GL_FALSE;
- }
-
- /* From the ARB_draw_indirect specification:
- * "An INVALID_OPERATION error is generated if the commands source data
- * beyond the end of the buffer object [...]"
- */
- if (ctx->DrawIndirectBuffer->Size < end) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(DRAW_INDIRECT_BUFFER too small)", name);
- return GL_FALSE;
- }
-
- if (!check_valid_to_render(ctx, name))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-static inline GLboolean
-valid_draw_indirect_elements(struct gl_context *ctx,
- GLenum mode, GLenum type, const GLvoid *indirect,
- GLsizeiptr size, const char *name)
-{
- if (!valid_elements_type(ctx, type, name))
- return GL_FALSE;
-
- /*
- * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
- * may not come from a client array and must come from an index buffer.
- * If no element array buffer is bound, an INVALID_OPERATION error is
- * generated.
- */
- if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
- return GL_FALSE;
- }
-
- return valid_draw_indirect(ctx, mode, indirect, size, name);
-}
-
-static inline GLboolean
-valid_draw_indirect_multi(struct gl_context *ctx,
- GLsizei primcount, GLsizei stride,
- const char *name)
-{
-
- /* From the ARB_multi_draw_indirect specification:
- * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
- * MultiDrawElementsIndirect if <primcount> is negative."
- *
- * "<primcount> must be positive, otherwise an INVALID_VALUE error will
- * be generated."
- */
- if (primcount < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
- return GL_FALSE;
- }
-
-
- /* From the ARB_multi_draw_indirect specification:
- * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
- * error is generated."
- */
- if (stride % 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
- GLenum mode,
- const GLvoid *indirect)
-{
- const unsigned drawArraysNumParams = 4;
-
- FLUSH_CURRENT(ctx, 0);
-
- return valid_draw_indirect(ctx, mode,
- indirect, drawArraysNumParams * sizeof(GLuint),
- "glDrawArraysIndirect");
-}
-
-GLboolean
-_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
- GLenum mode, GLenum type,
- const GLvoid *indirect)
-{
- const unsigned drawElementsNumParams = 5;
-
- FLUSH_CURRENT(ctx, 0);
-
- return valid_draw_indirect_elements(ctx, mode, type,
- indirect, drawElementsNumParams * sizeof(GLuint),
- "glDrawElementsIndirect");
-}
-
-GLboolean
-_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
- GLenum mode,
- const GLvoid *indirect,
- GLsizei primcount, GLsizei stride)
-{
- GLsizeiptr size = 0;
- const unsigned drawArraysNumParams = 4;
-
- FLUSH_CURRENT(ctx, 0);
-
- /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
- assert(stride != 0);
-
- if (!valid_draw_indirect_multi(ctx, primcount, stride,
- "glMultiDrawArraysIndirect"))
- return GL_FALSE;
-
- /* number of bytes of the indirect buffer which will be read */
- size = primcount
- ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
- : 0;
-
- if (!valid_draw_indirect(ctx, mode, indirect, size,
- "glMultiDrawArraysIndirect"))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
- GLenum mode, GLenum type,
- const GLvoid *indirect,
- GLsizei primcount, GLsizei stride)
-{
- GLsizeiptr size = 0;
- const unsigned drawElementsNumParams = 5;
-
- FLUSH_CURRENT(ctx, 0);
-
- /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
- assert(stride != 0);
-
- if (!valid_draw_indirect_multi(ctx, primcount, stride,
- "glMultiDrawElementsIndirect"))
- return GL_FALSE;
-
- /* number of bytes of the indirect buffer which will be read */
- size = primcount
- ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
- : 0;
-
- if (!valid_draw_indirect_elements(ctx, mode, type,
- indirect, size,
- "glMultiDrawElementsIndirect"))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-static GLboolean
-valid_draw_indirect_parameters(struct gl_context *ctx,
- const char *name,
- GLintptr drawcount)
-{
- /* From the ARB_indirect_parameters specification:
- * "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
- * MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
- * four."
- */
- if (drawcount & 3) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(drawcount is not a multiple of 4)", name);
- return GL_FALSE;
- }
-
- /* From the ARB_indirect_parameters specification:
- * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
- * MultiDrawElementsIndirectCountARB if no buffer is bound to the
- * PARAMETER_BUFFER_ARB binding point."
- */
- if (!_mesa_is_bufferobj(ctx->ParameterBuffer)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s: no buffer bound to PARAMETER_BUFFER", name);
- return GL_FALSE;
- }
-
- if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(PARAMETER_BUFFER is mapped)", name);
- return GL_FALSE;
- }
-
- /* From the ARB_indirect_parameters specification:
- * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
- * MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
- * from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
- * specified by <drawcount> would result in an out-of-bounds access."
- */
- if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(PARAMETER_BUFFER too small)", name);
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
- GLenum mode,
- GLintptr indirect,
- GLintptr drawcount,
- GLsizei maxdrawcount,
- GLsizei stride)
-{
- GLsizeiptr size = 0;
- const unsigned drawArraysNumParams = 4;
-
- FLUSH_CURRENT(ctx, 0);
-
- /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
- assert(stride != 0);
-
- if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
- "glMultiDrawArraysIndirectCountARB"))
- return GL_FALSE;
-
- /* number of bytes of the indirect buffer which will be read */
- size = maxdrawcount
- ? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
- : 0;
-
- if (!valid_draw_indirect(ctx, mode, (void *)indirect, size,
- "glMultiDrawArraysIndirectCountARB"))
- return GL_FALSE;
-
- return valid_draw_indirect_parameters(
- ctx, "glMultiDrawArraysIndirectCountARB", drawcount);
-}
-
-GLboolean
-_mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
- GLenum mode, GLenum type,
- GLintptr indirect,
- GLintptr drawcount,
- GLsizei maxdrawcount,
- GLsizei stride)
-{
- GLsizeiptr size = 0;
- const unsigned drawElementsNumParams = 5;
-
- FLUSH_CURRENT(ctx, 0);
-
- /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
- assert(stride != 0);
-
- if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
- "glMultiDrawElementsIndirectCountARB"))
- return GL_FALSE;
-
- /* number of bytes of the indirect buffer which will be read */
- size = maxdrawcount
- ? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
- : 0;
-
- if (!valid_draw_indirect_elements(ctx, mode, type,
- (void *)indirect, size,
- "glMultiDrawElementsIndirectCountARB"))
- return GL_FALSE;
-
- return valid_draw_indirect_parameters(
- ctx, "glMultiDrawElementsIndirectCountARB", drawcount);
-}