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authorMarta Lofstedt <[email protected]>2015-11-25 12:16:02 +0100
committerMarta Lofstedt <[email protected]>2015-11-26 08:40:46 +0100
commit63b49e1711382c263acdcbe2d58c28ef64164059 (patch)
tree92737c88400089ddd302884661141fc6b301ebb8 /src/mesa/main/api_validate.c
parentc2e146f4879b806e7178b8145645268c1ce0b4cd (diff)
mesa: remove ARB_geometry_shader4
No drivers currently implement ARB_geometry_shader4, nor are there any plans to implement it. We only support the version of geometry shaders that was incorporated into OpenGL 3.2 / GLSL 1.50. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index d0b3ae7342e..d693ec64ce4 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -170,7 +170,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
return GL_FALSE;
}
- /* From the ARB_geometry_shader4 spec:
+ /* From the OpenGL 4.5 specification, section 11.3.1:
*
* The error INVALID_OPERATION is generated if Begin, or any command that
* implicitly calls Begin, is called when a geometry shader is active and: