diff options
author | Brian Paul <[email protected]> | 2010-01-29 08:38:11 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-01-29 08:38:11 -0700 |
commit | a38859569dca1d8b139c4c451499bf6e328379e9 (patch) | |
tree | b8644ec6f7cddfa2fbd7241c41df0087d944ae6b /src/mesa/main/api_validate.c | |
parent | 364b008d183a608cecac938e44e4c19c3c68e84b (diff) |
mesa: do state validation in _mesa_valid_to_render()
...rather than checking/validating before all the calls to
_mesa_valid_to_render() and valid_to_render().
The next patch will actually fix some bugs...
(cherry picked from commit 23eda89ec89e2bd5bc26077bd56e8d6b5d4040d4)
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r-- | src/mesa/main/api_validate.c | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index e71e5a6ce86..013048bbc16 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -190,9 +190,6 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawElements")) return GL_FALSE; @@ -254,9 +251,6 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawRangeElements")) return GL_FALSE; @@ -304,9 +298,6 @@ _mesa_validate_DrawArrays(GLcontext *ctx, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawArrays")) return GL_FALSE; |