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authorJordan Justen <[email protected]>2015-10-16 21:19:45 -0700
committerJordan Justen <[email protected]>2015-11-01 01:10:01 -0700
commit39bb59a56610e67c26df6f92d2c844b2a6f04082 (patch)
treecb9d312e38f41e1b29d31b15c2698a51a838be15 /src/mesa/main/api_validate.c
parent6e118550502f56410426ff4623b796e7e09eb5f9 (diff)
mesa/sso: Add compute shader support
Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> [[email protected]: Reviewed-by for all except the ctx->_Shader change] Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 06efe02e445..1f729e8a293 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -918,7 +918,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
return false;
}
- prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
+ prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(no active compute shader)",