diff options
author | Paul Berry <[email protected]> | 2014-01-09 11:16:27 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-21 20:25:02 -0800 |
commit | 3b22146dc714b6090f7423abbc4df53d7d1fdaa9 (patch) | |
tree | b59bef08624870671092f9906585869f6f9aeac9 /src/mesa/main/api_validate.c | |
parent | cd18ba1c7aba66f2dd7cdbe2cf3b4a803c241d10 (diff) |
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
-print0 | xargs -0 sed -i \
-e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
-e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
-e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r-- | src/mesa/main/api_validate.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 96b178905cc..6945584433e 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -128,7 +128,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function) case API_OPENGL_CORE: { const struct gl_shader_program *vsProg = - ctx->Shader.CurrentVertexProgram; + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); GLboolean haveVertexProgram = ctx->VertexProgram._Enabled; if (haveVertexShader || haveVertexProgram) { @@ -269,9 +269,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB. * */ - if (ctx->Shader.CurrentGeometryProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { const GLenum geom_mode = - ctx->Shader.CurrentGeometryProgram->Geom.InputType; + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType; switch (mode) { case GL_POINTS: valid_enum = (geom_mode == GL_POINTS); @@ -330,8 +330,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) if (_mesa_is_xfb_active_and_unpaused(ctx)) { GLboolean pass = GL_TRUE; - if(ctx->Shader.CurrentGeometryProgram) { - switch (ctx->Shader.CurrentGeometryProgram->Geom.OutputType) { + if(ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { + switch (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) { case GL_POINTS: pass = ctx->TransformFeedback.Mode == GL_POINTS; break; |