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author | Brian Paul <[email protected]> | 2008-07-02 19:11:49 -0600 |
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committer | Brian Paul <[email protected]> | 2008-07-02 19:11:49 -0600 |
commit | 98b7174ad6f6a74361e58136bdd235a092b07a40 (patch) | |
tree | f54391c81b8ab6332c31108ceb7bee2f22e64b0d /src/mesa/main/api_validate.c | |
parent | dad8a7c90d96f37fedfe912a10ba3754c1666161 (diff) |
gallium: replace an assertion with "if (!texobj) continue"
It's possible to call update_samplers() between the time a fragment shader
is bound and when a texture image is defined (such as glClear). This
fixes the case where we don't have a complete texture object yet.
Diffstat (limited to 'src/mesa/main/api_validate.c')
0 files changed, 0 insertions, 0 deletions