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authorBrian Paul <[email protected]>2004-02-24 02:42:46 +0000
committerBrian Paul <[email protected]>2004-02-24 02:42:46 +0000
commitffa7eff9ff459060364f0ed93865351f7fc15035 (patch)
treeee9b8f3db41ea0b53b401795ef7ff054fd75b151 /src/mesa/main/api_validate.c
parentcf20f8cc3f92fcc6441b55a793bcede0d83a2a69 (diff)
glDrawArrays loop was wrong
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 004a7595a02..4e09c2855a5 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -227,8 +227,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
_mesa_update_state(ctx);
/* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled
- && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
+ if (!ctx->Array.Vertex.Enabled && !ctx->Array.VertexAttrib[0].Enabled)
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {