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authorEric Anholt <[email protected]>2009-08-31 10:13:22 -0700
committerEric Anholt <[email protected]>2009-09-01 20:35:19 -0700
commit60b08eb1fdf287d28ec66b9282513ab35a61aee0 (patch)
tree0230f446c99b4957f146289c7295e019e0670ed7 /src/mesa/main/api_noop.h
parenta82cd55a5cb1ad617960551560b107edffad1e9a (diff)
mesa: Make MultiDrawElements submit multiple primitives at once.
Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/api_noop.h')
-rw-r--r--src/mesa/main/api_noop.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/api_noop.h b/src/mesa/main/api_noop.h
index 8bf46608001..a7956d00b3b 100644
--- a/src/mesa/main/api_noop.h
+++ b/src/mesa/main/api_noop.h
@@ -40,6 +40,10 @@ _mesa_noop_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern void GLAPIENTRY
_mesa_noop_Materialfv(GLenum face, GLenum pname, const GLfloat *param);
+extern void GLAPIENTRY
+_mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount);
+
extern void
_mesa_noop_vtxfmt_init(GLvertexformat *vfmt);