diff options
author | Keith Whitwell <[email protected]> | 2003-08-05 18:55:49 +0000 |
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committer | Keith Whitwell <[email protected]> | 2003-08-05 18:55:49 +0000 |
commit | ff56908e09c0351179478deb19677cf56eec1f64 (patch) | |
tree | ca51e376173869a8cb44304a0105b237f1dafce9 /src/mesa/main/api_noop.c | |
parent | e6dea091c0a1fe9ad9720c07ddf7164e5fc45ac6 (diff) |
Store material attributes in an Attrib[] style array. This is a
first step to reviving/rescuing the 'vtx' rework from the old mesa
tree.
Diffstat (limited to 'src/mesa/main/api_noop.c')
-rw-r--r-- | src/mesa/main/api_noop.c | 58 |
1 files changed, 15 insertions, 43 deletions
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index a1f689d6f95..bab333dca8a 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -98,56 +98,28 @@ void _mesa_noop_Normal3fv( const GLfloat *v ) void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); - struct gl_material mat[2]; + GLint i, nr; + struct gl_material *mat = &ctx->Light.Material; GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, "_mesa_noop_Materialfv" ); + + if (ctx->Light.ColorMaterialEnabled) + bitmask &= ~ctx->Light.ColorMaterialBitmask; + if (bitmask == 0) return; - if (bitmask & FRONT_AMBIENT_BIT) { - COPY_4FV( mat[0].Ambient, params ); - } - if (bitmask & BACK_AMBIENT_BIT) { - COPY_4FV( mat[1].Ambient, params ); - } - if (bitmask & FRONT_DIFFUSE_BIT) { - COPY_4FV( mat[0].Diffuse, params ); - } - if (bitmask & BACK_DIFFUSE_BIT) { - COPY_4FV( mat[1].Diffuse, params ); - } - if (bitmask & FRONT_SPECULAR_BIT) { - COPY_4FV( mat[0].Specular, params ); - } - if (bitmask & BACK_SPECULAR_BIT) { - COPY_4FV( mat[1].Specular, params ); - } - if (bitmask & FRONT_EMISSION_BIT) { - COPY_4FV( mat[0].Emission, params ); - } - if (bitmask & BACK_EMISSION_BIT) { - COPY_4FV( mat[1].Emission, params ); - } - if (bitmask & FRONT_SHININESS_BIT) { - GLfloat shininess = CLAMP( params[0], 0.0F, ctx->Const.MaxShininess ); - mat[0].Shininess = shininess; - } - if (bitmask & BACK_SHININESS_BIT) { - GLfloat shininess = CLAMP( params[0], 0.0F, ctx->Const.MaxShininess ); - mat[1].Shininess = shininess; - } - if (bitmask & FRONT_INDEXES_BIT) { - mat[0].AmbientIndex = params[0]; - mat[0].DiffuseIndex = params[1]; - mat[0].SpecularIndex = params[2]; - } - if (bitmask & BACK_INDEXES_BIT) { - mat[1].AmbientIndex = params[0]; - mat[1].DiffuseIndex = params[1]; - mat[1].SpecularIndex = params[2]; + switch (face) { + case GL_SHININESS: nr = 1; break; + case GL_COLOR_INDEXES: nr = 3; break; + default: nr = 4 ; break; } - _mesa_update_material( ctx, mat, bitmask ); + for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) + if (bitmask & (1<<i)) + COPY_SZ_4V( mat->Attrib[i], nr, params ); + + _mesa_update_material( ctx, bitmask ); } void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d ) |