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authorKeith Whitwell <[email protected]>2000-11-24 10:30:04 +0000
committerKeith Whitwell <[email protected]>2000-11-24 10:30:04 +0000
commitb014986fdb259eb60bd3e5a3fbcfcb218969f5f5 (patch)
tree09ba2402983c6ed1e5d940384818dbd3f2ab0526 /src/mesa/main/api_noop.c
parentad2ac216fa0cbebc36530bf9e5256e902710b892 (diff)
New files...
Diffstat (limited to 'src/mesa/main/api_noop.c')
-rw-r--r--src/mesa/main/api_noop.c551
1 files changed, 551 insertions, 0 deletions
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
new file mode 100644
index 00000000000..031dde83c68
--- /dev/null
+++ b/src/mesa/main/api_noop.c
@@ -0,0 +1,551 @@
+#include "glheader.h"
+#include "api_noop.h"
+#include "context.h"
+#include "colormac.h"
+#include "light.h"
+#include "macros.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#ifdef __i386__
+#define COPY_FLOAT(a,b) *(int*)&(a) = *(int*)&(b)
+#else
+#define COPY_FLOAT(a,b) (a) = (b)
+#endif
+
+/* In states where certain vertex components are required for t&l or
+ * rasterization, we still need to keep track of the current values.
+ * These functions provide this service by keeping uptodate the
+ * 'ctx->Current' struct for all data elements not included in the
+ * currently enabled hardware vertex.
+ *
+ */
+void _mesa_noop_EdgeFlag( GLboolean b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.EdgeFlag = b;
+}
+
+void _mesa_noop_EdgeFlagv( const GLboolean *b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.EdgeFlag = *b;
+}
+
+void _mesa_noop_FogCoordfEXT( GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.FogCoord = a;
+}
+
+void _mesa_noop_FogCoordfvEXT( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.FogCoord = *v;
+}
+
+void _mesa_noop_Indexi( GLint i )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.Index = i;
+}
+
+void _mesa_noop_Indexiv( const GLint *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.Index = *v;
+}
+
+void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Normal;
+ COPY_FLOAT(dest[0], a);
+ COPY_FLOAT(dest[1], b);
+ COPY_FLOAT(dest[2], c);
+}
+
+void _mesa_noop_Normal3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Normal;
+ COPY_FLOAT(dest[0], v[0]);
+ COPY_FLOAT(dest[1], v[1]);
+ COPY_FLOAT(dest[2], v[2]);
+}
+
+void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_material mat[2];
+ GLuint bitmask = gl_material_bitmask( ctx, face, pname, ~0,
+ "_mesa_noop_Materialfv" );
+ if (bitmask == 0)
+ return;
+
+ if (bitmask & FRONT_AMBIENT_BIT) {
+ COPY_4FV( mat[0].Ambient, params );
+ }
+ if (bitmask & BACK_AMBIENT_BIT) {
+ COPY_4FV( mat[1].Ambient, params );
+ }
+ if (bitmask & FRONT_DIFFUSE_BIT) {
+ COPY_4FV( mat[0].Diffuse, params );
+ }
+ if (bitmask & BACK_DIFFUSE_BIT) {
+ COPY_4FV( mat[1].Diffuse, params );
+ }
+ if (bitmask & FRONT_SPECULAR_BIT) {
+ COPY_4FV( mat[0].Specular, params );
+ }
+ if (bitmask & BACK_SPECULAR_BIT) {
+ COPY_4FV( mat[1].Specular, params );
+ }
+ if (bitmask & FRONT_EMISSION_BIT) {
+ COPY_4FV( mat[0].Emission, params );
+ }
+ if (bitmask & BACK_EMISSION_BIT) {
+ COPY_4FV( mat[1].Emission, params );
+ }
+ if (bitmask & FRONT_SHININESS_BIT) {
+ GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
+ mat[0].Shininess = shininess;
+ }
+ if (bitmask & BACK_SHININESS_BIT) {
+ GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
+ mat[1].Shininess = shininess;
+ }
+ if (bitmask & FRONT_INDEXES_BIT) {
+ mat[0].AmbientIndex = params[0];
+ mat[0].DiffuseIndex = params[1];
+ mat[0].SpecularIndex = params[2];
+ }
+ if (bitmask & BACK_INDEXES_BIT) {
+ mat[1].AmbientIndex = params[0];
+ mat[1].DiffuseIndex = params[1];
+ mat[1].SpecularIndex = params[2];
+ }
+
+ gl_update_material( ctx, mat, bitmask );
+}
+
+void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.Color;
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = d;
+}
+
+void _mesa_noop_Color4ubv( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.Color;
+ COPY_4UBV( color, v );
+}
+
+void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.Color;
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[3], d);
+}
+
+void _mesa_noop_Color4fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.Color;
+ FLOAT_RGBA_TO_CHAN_RGBA( color, v );
+}
+
+void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.Color;
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = 255;
+}
+
+void _mesa_noop_Color3ubv( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.Color;
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = 255;
+}
+
+void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.Color;
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
+ color[3] = 255;
+}
+
+void _mesa_noop_Color3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.Color;
+ FLOAT_RGB_TO_CHAN_RGB( color, v );
+ color[3] = 255;
+}
+
+void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Texcoord[unit];
+ COPY_FLOAT(dest[0], a);
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
+ }
+}
+
+void _mesa_noop_MultiTexCoord1fvARB( GLenum target, GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Texcoord[unit];
+ COPY_FLOAT(dest[0], v[0]);
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
+ }
+}
+
+void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Texcoord[unit];
+ COPY_FLOAT(dest[0], a);
+ COPY_FLOAT(dest[1], b);
+ dest[2] = 0;
+ dest[3] = 1;
+ }
+}
+
+void _mesa_noop_MultiTexCoord2fvARB( GLenum target, GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Texcoord[unit];
+ COPY_FLOAT(dest[0], v[0]);
+ COPY_FLOAT(dest[1], v[1]);
+ dest[2] = 0;
+ dest[3] = 1;
+ }
+}
+
+void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Texcoord[unit];
+ COPY_FLOAT(dest[0], a);
+ COPY_FLOAT(dest[1], b);
+ COPY_FLOAT(dest[2], c);
+ dest[3] = 1;
+ }
+}
+
+void _mesa_noop_MultiTexCoord3fvARB( GLenum target, GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Texcoord[unit];
+ COPY_FLOAT(dest[0], v[0]);
+ COPY_FLOAT(dest[1], v[1]);
+ COPY_FLOAT(dest[2], v[2]);
+ dest[3] = 1;
+ }
+}
+
+void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
+ GLfloat c, GLfloat d )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Texcoord[unit];
+ COPY_FLOAT(dest[0], a);
+ COPY_FLOAT(dest[1], b);
+ COPY_FLOAT(dest[2], c);
+ dest[3] = d;
+ }
+}
+
+void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Texcoord[unit];
+ COPY_FLOAT(dest[0], v[0]);
+ COPY_FLOAT(dest[1], v[1]);
+ COPY_FLOAT(dest[2], v[2]);
+ COPY_FLOAT(dest[3], v[3]);
+ }
+}
+
+void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.SecondaryColor;
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = 255;
+}
+
+void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.SecondaryColor;
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = 255;
+}
+
+void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.SecondaryColor;
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
+ FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
+ color[3] = 255;
+}
+
+void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *color = ctx->Current.SecondaryColor;
+ FLOAT_RGB_TO_CHAN_RGB( color, v );
+ color[3] = 255;
+}
+
+void _mesa_noop_TexCoord1f( GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Texcoord[0];
+ COPY_FLOAT(dest[0], a);
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
+}
+
+void _mesa_noop_TexCoord1fv( GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Texcoord[0];
+ COPY_FLOAT(dest[0], v[0]);
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
+}
+
+void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Texcoord[0];
+ COPY_FLOAT(dest[0], a);
+ COPY_FLOAT(dest[1], b);
+ dest[2] = 0;
+ dest[3] = 1;
+}
+
+void _mesa_noop_TexCoord2fv( GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Texcoord[0];
+ COPY_FLOAT(dest[0], v[0]);
+ COPY_FLOAT(dest[1], v[1]);
+ dest[2] = 0;
+ dest[3] = 1;
+}
+
+void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Texcoord[0];
+ COPY_FLOAT(dest[0], a);
+ COPY_FLOAT(dest[1], b);
+ COPY_FLOAT(dest[2], c);
+ dest[3] = 1;
+}
+
+void _mesa_noop_TexCoord3fv( GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Texcoord[0];
+ COPY_FLOAT(dest[0], v[0]);
+ COPY_FLOAT(dest[1], v[1]);
+ COPY_FLOAT(dest[2], v[2]);
+ dest[3] = 1;
+}
+
+void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Texcoord[0];
+ COPY_FLOAT(dest[0], a);
+ COPY_FLOAT(dest[1], b);
+ COPY_FLOAT(dest[2], c);
+ COPY_FLOAT(dest[3], d);
+}
+
+void _mesa_noop_TexCoord4fv( GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Texcoord[0];
+ COPY_FLOAT(dest[0], v[0]);
+ COPY_FLOAT(dest[1], v[1]);
+ COPY_FLOAT(dest[2], v[2]);
+ COPY_FLOAT(dest[3], v[3]);
+}
+
+/* Execute a glRectf() function. This is not suitable for GL_COMPILE
+ * modes (as the test for outside begin/end is not compiled),
+ * but may be useful for drivers in circumstances which exclude
+ * display list interactions.
+ *
+ * (None of the functions in this file are suitable for GL_COMPILE
+ * modes).
+ */
+void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ {
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx, "_mesa_noop_Rectf");
+ }
+
+ glBegin( GL_QUADS );
+ glVertex2f( x1, y1 );
+ glVertex2f( x2, y1 );
+ glVertex2f( x2, y2 );
+ glVertex2f( x1, y2 );
+ glEnd();
+}
+
+
+#if 0
+
+/* Some very basic support for arrays. Drivers without explicit array
+ * support can hook these in, but it may be more efficient to fall
+ * back to swtnl. Particularly if the driver is implementing a
+ * software fastpath rather than driving a hardware t&l unit.
+ */
+
+/* A codegen implementation of this which hardwires the multiplies and
+ * inlines the called functions would fly:
+ */
+void _mesa_noop_ArrayElement( GLint elt )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ int i;
+ for (i = 0 ; i < ctx->Array._nr_enabled ; i++) {
+ struct gl_client_array *a = ctx->Array._enabled[i];
+ a->_EltFunc( a->Data + elt * a->StrideB );
+ }
+}
+
+void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GLint i;
+ for (i = start ; i <= count ; i++)
+ glArrayElement( i );
+}
+
+
+void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (count <= 0) {
+ if (count < 0) {
+ gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ }
+ return;
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ for (i = 0 ; i < count ; i++)
+ glArrayElement( ((GLubyte *)indices)[i] );
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (i = 0 ; i < count ; i++)
+ glArrayElement( ((GLushort *)indices)[i] );
+ break;
+ case GL_UNSIGNED_INT:
+ for (i = 0 ; i < count ; i++)
+ glArrayElement( ((GLuint *)indices)[i] );
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ break;
+ }
+}
+
+void _mesa_noop_DrawRangeElements(GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
+{
+ glDrawElements( mode, count, type, indices );
+}
+
+#endif