diff options
author | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
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committer | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
commit | 9bdfee3a470a535ebe31074651fbacf680bcea6a (patch) | |
tree | fba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/main/api_noop.c | |
parent | e0e993c5ff090058037875642dcd34727a3d8760 (diff) |
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/main/api_noop.c')
-rw-r--r-- | src/mesa/main/api_noop.c | 63 |
1 files changed, 32 insertions, 31 deletions
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index d3496ff59f5..f42f166ae31 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -33,6 +33,7 @@ #include "macros.h" #include "mtypes.h" #include "dlist.h" +#include "dispatch.h" /* In states where certain vertex components are required for t&l or @@ -685,12 +686,12 @@ void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ASSERT_OUTSIDE_BEGIN_END(ctx); } - GL_CALL(Begin)( GL_QUADS ); - GL_CALL(Vertex2f)( x1, y1 ); - GL_CALL(Vertex2f)( x2, y1 ); - GL_CALL(Vertex2f)( x2, y2 ); - GL_CALL(Vertex2f)( x1, y2 ); - GL_CALL(End)(); + CALL_Begin(GET_DISPATCH(), (GL_QUADS)); + CALL_Vertex2f(GET_DISPATCH(), (x1, y1)); + CALL_Vertex2f(GET_DISPATCH(), (x2, y1)); + CALL_Vertex2f(GET_DISPATCH(), (x2, y2)); + CALL_Vertex2f(GET_DISPATCH(), (x1, y2)); + CALL_End(GET_DISPATCH(), ()); } @@ -706,10 +707,10 @@ void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count) if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) return; - GL_CALL(Begin)(mode); + CALL_Begin(GET_DISPATCH(), (mode)); for (i = 0; i < count; i++) - GL_CALL(ArrayElement)(start + i); - GL_CALL(End)(); + CALL_ArrayElement(GET_DISPATCH(), (start + i)); + CALL_End(GET_DISPATCH(), ()); } @@ -722,27 +723,27 @@ void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; - GL_CALL(Begin)(mode); + CALL_Begin(GET_DISPATCH(), (mode)); switch (type) { case GL_UNSIGNED_BYTE: for (i = 0 ; i < count ; i++) - GL_CALL(ArrayElement)( ((GLubyte *)indices)[i] ); + CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); break; case GL_UNSIGNED_SHORT: for (i = 0 ; i < count ; i++) - GL_CALL(ArrayElement)( ((GLushort *)indices)[i] ); + CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); break; case GL_UNSIGNED_INT: for (i = 0 ; i < count ; i++) - GL_CALL(ArrayElement)( ((GLuint *)indices)[i] ); + CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); break; } - GL_CALL(End)(); + CALL_End(GET_DISPATCH(), ()); } void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode, @@ -755,7 +756,7 @@ void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode, if (_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) - GL_CALL(DrawElements)( mode, count, type, indices ); + CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices)); } /* @@ -800,11 +801,11 @@ void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) du = ctx->Eval.MapGrid1du; u = ctx->Eval.MapGrid1u1 + i1 * du; - GL_CALL(Begin)( prim ); + CALL_Begin(GET_DISPATCH(), (prim)); for (i=i1;i<=i2;i++,u+=du) { - GL_CALL(EvalCoord1f)( u ); + CALL_EvalCoord1f(GET_DISPATCH(), (u)); } - GL_CALL(End)(); + CALL_End(GET_DISPATCH(), ()); } @@ -839,38 +840,38 @@ void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, switch (mode) { case GL_POINT: - GL_CALL(Begin)( GL_POINTS ); + CALL_Begin(GET_DISPATCH(), (GL_POINTS)); for (v=v1,j=j1;j<=j2;j++,v+=dv) { for (u=u1,i=i1;i<=i2;i++,u+=du) { - GL_CALL(EvalCoord2f)(u, v ); + CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } } - GL_CALL(End)(); + CALL_End(GET_DISPATCH(), ()); break; case GL_LINE: for (v=v1,j=j1;j<=j2;j++,v+=dv) { - GL_CALL(Begin)( GL_LINE_STRIP ); + CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); for (u=u1,i=i1;i<=i2;i++,u+=du) { - GL_CALL(EvalCoord2f)(u, v ); + CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } - GL_CALL(End)(); + CALL_End(GET_DISPATCH(), ()); } for (u=u1,i=i1;i<=i2;i++,u+=du) { - GL_CALL(Begin)( GL_LINE_STRIP ); + CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); for (v=v1,j=j1;j<=j2;j++,v+=dv) { - GL_CALL(EvalCoord2f)(u, v ); + CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } - GL_CALL(End)(); + CALL_End(GET_DISPATCH(), ()); } break; case GL_FILL: for (v=v1,j=j1;j<j2;j++,v+=dv) { - GL_CALL(Begin)( GL_TRIANGLE_STRIP ); + CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP)); for (u=u1,i=i1;i<=i2;i++,u+=du) { - GL_CALL(EvalCoord2f)(u, v ); - GL_CALL(EvalCoord2f)(u, v+dv ); + CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); + CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv)); } - GL_CALL(End)(); + CALL_End(GET_DISPATCH(), ()); } break; default: |