diff options
author | Brian Paul <[email protected]> | 2010-05-25 20:28:39 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-05-25 21:18:33 -0600 |
commit | e793a24d7ca6ca9b50a716563c8c2abe15c9d1b5 (patch) | |
tree | d94ef04923b4425fe074f28dd0eb4bc788b7841e /src/mesa/main/api_loopback.c | |
parent | 962f92611216e304c95e7c089b38d58066236014 (diff) |
mesa: new GL 3.0 VertexAttrib commands
Still need to plug in API dispatch...
Diffstat (limited to 'src/mesa/main/api_loopback.c')
-rw-r--r-- | src/mesa/main/api_loopback.c | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index aedc509fb21..d1789069cc1 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -1443,6 +1443,135 @@ loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) +/** GL 3.0 Integer-valued attributes **/ + +static void GLAPIENTRY +loopback_VertexAttribI1i(GLuint index, GLint x) +{ + ATTRIB1ARB(index, (GLfloat) x); +} + +static void GLAPIENTRY +loopback_VertexAttribI2i(GLuint index, GLint x, GLint y) +{ + ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); +} + +static void GLAPIENTRY +loopback_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) +{ + ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +static void GLAPIENTRY +loopback_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +loopback_VertexAttribI1ui(GLuint index, GLuint x) +{ + ATTRIB1ARB(index, (GLfloat) x); +} + +static void GLAPIENTRY +loopback_VertexAttribI2ui(GLuint index, GLuint x, GLuint y) +{ + ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); +} + +static void GLAPIENTRY +loopback_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) +{ + ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +static void GLAPIENTRY +loopback_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +loopback_VertexAttribI1iv(GLuint index, const GLint *v) +{ + ATTRIB1ARB(index, (GLfloat) v[0]); +} + +static void GLAPIENTRY +loopback_VertexAttribI2iv (GLuint index, const GLint *v) +{ + ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +static void GLAPIENTRY +loopback_VertexAttribI3iv(GLuint index, const GLint *v) +{ + ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +static void GLAPIENTRY +loopback_VertexAttribI4iv(GLuint index, const GLint *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttribI1uiv(GLuint index, const GLuint *v) +{ + ATTRIB1ARB(index, (GLfloat) v[0]); +} + +static void GLAPIENTRY +loopback_VertexAttribI2uiv(GLuint index, const GLuint *v) +{ + ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +static void GLAPIENTRY +loopback_VertexAttribI3uiv(GLuint index, const GLuint *v) +{ + ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +static void GLAPIENTRY +loopback_VertexAttribI4uiv(GLuint index, const GLuint *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttribI4bv(GLuint index, const GLbyte *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttribI4sv(GLuint index, const GLshort *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttribI4usv(GLuint index, const GLushort *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + + /* * This code never registers handlers for any of the entry points @@ -1658,6 +1787,51 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest ) SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB); SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB); SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB); + + /* GL 3.0 */ +#if 0 + SET_VertexAttribI1i(dest, loopback_VertexAttribI1i); + SET_VertexAttribI2i(dest, loopback_VertexAttribI2i); + SET_VertexAttribI3i(dest, loopback_VertexAttribI3i); + SET_VertexAttribI4i(dest, loopback_VertexAttribI4i); + SET_VertexAttribI1ui(dest, loopback_VertexAttribI1ui); + SET_VertexAttribI2ui(dest, loopback_VertexAttribI2ui); + SET_VertexAttribI3ui(dest, loopback_VertexAttribI3ui); + SET_VertexAttribI4ui(dest, loopback_VertexAttribI4ui); + SET_VertexAttribI1iv(dest, loopback_VertexAttribI1iv); + SET_VertexAttribI2iv(dest, loopback_VertexAttribI2iv); + SET_VertexAttribI3iv(dest, loopback_VertexAttribI3iv); + SET_VertexAttribI4iv(dest, loopback_VertexAttribI4iv); + SET_VertexAttribI1uiv(dest, loopback_VertexAttribI1uiv); + SET_VertexAttribI2uiv(dest, loopback_VertexAttribI2uiv); + SET_VertexAttribI3uiv(dest, loopback_VertexAttribI3uiv); + SET_VertexAttribI4uiv(dest, loopback_VertexAttribI4uiv); + SET_VertexAttribI4bv(dest, loopback_VertexAttribI4bv); + SET_VertexAttribI4sv(dest, loopback_VertexAttribI4sv); + SET_VertexAttribI4ubv(dest, loopback_VertexAttribI4ubv); + SET_VertexAttribI4usv(dest, loopback_VertexAttribI4usv); +#else + (void) loopback_VertexAttribI1i; + (void) loopback_VertexAttribI2i; + (void) loopback_VertexAttribI3i; + (void) loopback_VertexAttribI4i; + (void) loopback_VertexAttribI1ui; + (void) loopback_VertexAttribI2ui; + (void) loopback_VertexAttribI3ui; + (void) loopback_VertexAttribI4ui; + (void) loopback_VertexAttribI1iv; + (void) loopback_VertexAttribI2iv; + (void) loopback_VertexAttribI3iv; + (void) loopback_VertexAttribI4iv; + (void) loopback_VertexAttribI1uiv; + (void) loopback_VertexAttribI2uiv; + (void) loopback_VertexAttribI3uiv; + (void) loopback_VertexAttribI4uiv; + (void) loopback_VertexAttribI4bv; + (void) loopback_VertexAttribI4sv; + (void) loopback_VertexAttribI4ubv; + (void) loopback_VertexAttribI4usv; +#endif } |