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authorBrian Paul <[email protected]>2001-01-02 22:02:51 +0000
committerBrian Paul <[email protected]>2001-01-02 22:02:51 +0000
commit3041d05bbcccfddba01a1eeaba01e5da0e1e99af (patch)
treee25361e01fdf7be6d75713235c7e130246be67f1 /src/mesa/main/api_loopback.c
parent8446d1bab15ef82b35b8980a0a56072ace6feb04 (diff)
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
Diffstat (limited to 'src/mesa/main/api_loopback.c')
-rw-r--r--src/mesa/main/api_loopback.c35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index e8b642741f9..79400252257 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -1,4 +1,4 @@
-/* $Id: api_loopback.c,v 1.4 2000/12/26 05:09:27 keithw Exp $ */
+/* $Id: api_loopback.c,v 1.5 2001/01/02 22:02:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -88,9 +88,9 @@ loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue )
GLfloat r = red;
GLfloat g = green;
GLfloat b = blue;
- FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
col[3] = 255;
COLORUBV( col );
}
@@ -158,10 +158,10 @@ loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
GLfloat g = green;
GLfloat b = blue;
GLfloat a = alpha;
- FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[3], a);
COLORUBV( col );
}
@@ -1178,9 +1178,9 @@ loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue )
GLfloat r = red;
GLfloat g = green;
GLfloat b = blue;
- FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
SECONDARYCOLORUB( col[0], col[1], col[2] );
}
@@ -1219,9 +1219,10 @@ loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue )
static void
loopback_SecondaryColor3bvEXT( const GLbyte *v )
{
- SECONDARYCOLORUB(BYTE_TO_UBYTE(v[0]),
- BYTE_TO_UBYTE(v[1]),
- BYTE_TO_UBYTE(v[2]));
+ const GLfloat r = BYTE_TO_FLOAT(v[0]);
+ const GLfloat g = BYTE_TO_FLOAT(v[1]);
+ const GLfloat b = BYTE_TO_FLOAT(v[2]);
+ SECONDARYCOLORF(r, g, b);
}
static void
@@ -1231,9 +1232,9 @@ loopback_SecondaryColor3dvEXT( const GLdouble *v )
GLfloat r = v[0];
GLfloat g = v[1];
GLfloat b = v[2];
- FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
- FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
+ UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
SECONDARYCOLORUB( col[0], col[1], col[2] );
}