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authorKeith Whitwell <[email protected]>2001-12-20 15:30:45 +0000
committerKeith Whitwell <[email protected]>2001-12-20 15:30:45 +0000
commitfc00cbe8d1ac48faf345e41a13757a8a1e2e5ebe (patch)
tree34e46eff3622e9293e6abd3e9a19f7836f166d9c /src/mesa/main/api_loopback.c
parent1643203a936ae5503d5cf23177e444ac5971e7d1 (diff)
Further help with dri libGL version skew
Diffstat (limited to 'src/mesa/main/api_loopback.c')
-rw-r--r--src/mesa/main/api_loopback.c60
1 files changed, 31 insertions, 29 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index cf38a549013..7795935c0b5 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -1,4 +1,4 @@
-/* $Id: api_loopback.c,v 1.12 2001/12/14 02:50:01 brianp Exp $ */
+/* $Id: api_loopback.c,v 1.13 2001/12/20 15:30:45 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -32,6 +32,7 @@
#include "glapitable.h"
#include "macros.h"
#include "colormac.h"
+#include "api_compat.h"
#include "api_loopback.h"
/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
@@ -43,30 +44,31 @@
* listed in dd.h. The easiest way for a driver to do this is to
* install the supplied software t&l module.
*/
-#define DRIVER(x) gl##x
-#define COLORUBV(v) DRIVER(Color4ubv)(v)
-#define COLORF(r,g,b,a) DRIVER(Color4f)(r,g,b,a)
-#define FOGCOORDF(x) DRIVER(FogCoordfEXT)(x)
-#define VERTEX2(x,y) DRIVER(Vertex2f)(x,y)
-#define VERTEX3(x,y,z) DRIVER(Vertex3f)(x,y,z)
-#define VERTEX4(x,y,z,w) DRIVER(Vertex4f)(x,y,z,w)
-#define NORMAL(x,y,z) DRIVER(Normal3f)(x,y,z)
-#define TEXCOORD1(s) DRIVER(TexCoord1f)(s)
-#define TEXCOORD2(s,t) DRIVER(TexCoord2f)(s,t)
-#define TEXCOORD3(s,t,u) DRIVER(TexCoord3f)(s,t,u)
-#define TEXCOORD4(s,t,u,v) DRIVER(TexCoord4f)(s,t,u,v)
-#define INDEX(c) DRIVER(Indexi)(c)
-#define MULTI_TEXCOORD1(z,s) DRIVER(MultiTexCoord1fARB)(z,s)
-#define MULTI_TEXCOORD2(z,s,t) DRIVER(MultiTexCoord2fARB)(z,s,t)
-#define MULTI_TEXCOORD3(z,s,t,u) DRIVER(MultiTexCoord3fARB)(z,s,t,u)
-#define MULTI_TEXCOORD4(z,s,t,u,v) DRIVER(MultiTexCoord4fARB)(z,s,t,u,v)
-#define EVALCOORD1(x) DRIVER(EvalCoord1f)(x)
-#define EVALCOORD2(x,y) DRIVER(EvalCoord2f)(x,y)
-#define MATERIALFV(a,b,c) DRIVER(Materialfv)(a,b,c)
-#define RECTF(a,b,c,d) DRIVER(Rectf)(a,b,c,d)
-#define SECONDARYCOLORUB(a,b,c) DRIVER(SecondaryColor3ubEXT)(a,b,c)
-#define SECONDARYCOLORF(a,b,c) DRIVER(SecondaryColor3fEXT)(a,b,c)
-#define ATTRIB(index, x, y, z, w) DRIVER(VertexAttrib4fNV)(index, x, y, z, w)
+#define COLORUBV(v) glColor4ubv(v)
+#define COLORF(r,g,b,a) glColor4f(r,g,b,a)
+#define VERTEX2(x,y) glVertex2f(x,y)
+#define VERTEX3(x,y,z) glVertex3f(x,y,z)
+#define VERTEX4(x,y,z,w) glVertex4f(x,y,z,w)
+#define NORMAL(x,y,z) glNormal3f(x,y,z)
+#define TEXCOORD1(s) glTexCoord1f(s)
+#define TEXCOORD2(s,t) glTexCoord2f(s,t)
+#define TEXCOORD3(s,t,u) glTexCoord3f(s,t,u)
+#define TEXCOORD4(s,t,u,v) glTexCoord4f(s,t,u,v)
+#define INDEX(c) glIndexi(c)
+#define MULTI_TEXCOORD1(z,s) glMultiTexCoord1fARB(z,s)
+#define MULTI_TEXCOORD2(z,s,t) glMultiTexCoord2fARB(z,s,t)
+#define MULTI_TEXCOORD3(z,s,t,u) glMultiTexCoord3fARB(z,s,t,u)
+#define MULTI_TEXCOORD4(z,s,t,u,v) glMultiTexCoord4fARB(z,s,t,u,v)
+#define EVALCOORD1(x) glEvalCoord1f(x)
+#define EVALCOORD2(x,y) glEvalCoord2f(x,y)
+#define MATERIALFV(a,b,c) glMaterialfv(a,b,c)
+#define RECTF(a,b,c,d) glRectf(a,b,c,d)
+
+
+
+#define FOGCOORDF(x) _compat_FogCoordfEXT(x)
+#define SECONDARYCOLORUB(a,b,c) _compat_SecondaryColor3ubEXT(a,b,c)
+#define SECONDARYCOLORF(a,b,c) _compat_SecondaryColor3fEXT(a,b,c)
static void
@@ -1224,10 +1226,10 @@ loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue )
static void
loopback_SecondaryColor3bvEXT( const GLbyte *v )
{
- const GLfloat r = BYTE_TO_FLOAT(v[0]);
- const GLfloat g = BYTE_TO_FLOAT(v[1]);
- const GLfloat b = BYTE_TO_FLOAT(v[2]);
- SECONDARYCOLORF(r, g, b);
+ const GLfloat a = BYTE_TO_FLOAT(v[0]);
+ const GLfloat b = BYTE_TO_FLOAT(v[1]);
+ const GLfloat c = BYTE_TO_FLOAT(v[2]);
+ SECONDARYCOLORF(a,b,c);
}
static void