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author | Ian Romanick <[email protected]> | 2013-12-13 14:12:09 -0800 |
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committer | Ian Romanick <[email protected]> | 2014-02-02 16:49:09 +0100 |
commit | eb65d4b84d4c514bfa9114a56a08513efabbe030 (patch) | |
tree | 2f206f8bda8aed38fcf738abface4f22f1856c95 /src/mesa/main/api_exec.h | |
parent | abfa65ca811099332c8683dada9a2ee44cc01dc9 (diff) |
meta: Use NDC in decompress_texture_image
There is no need to use pixel coordinates, and using NDC directly will
simplify the GLSL paths.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/api_exec.h')
0 files changed, 0 insertions, 0 deletions