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authorIan Romanick <[email protected]>2012-08-13 13:14:25 -0700
committerIan Romanick <[email protected]>2012-08-14 14:39:33 -0700
commit07e12c49175e0bf23dbd8bdc3afd7aa79ccc7140 (patch)
tree2f829ad01711cdd5d3adb5366d285af57c70ab7e /src/mesa/main/api_exec.c
parentf241ffd48c2063557461f5b7bb2dea0b744b8bef (diff)
mesa: Add skeleton implementations of glInvalidateTex{Sub,}Image
These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0). v2: Add comment explaining why minimum dimensions are set to 1 for some texture targets. Add default case to switch statement to silence compiler warnings and detect new texture targets. Both changes suggested by Brian. Also use _mesa_is_desktop_gl as suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/api_exec.c')
-rw-r--r--src/mesa/main/api_exec.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index bb5d17131ca..6b1499f4f06 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -827,10 +827,16 @@ _mesa_create_exec_table(struct gl_context *ctx)
_mesa_init_sampler_object_dispatch(exec);
#endif
+ if (_mesa_is_desktop_gl(ctx)) {
+ SET_InvalidateTexSubImage(exec, _mesa_InvalidateTexSubImage);
+ SET_InvalidateTexImage(exec, _mesa_InvalidateTexImage);
+ }
+
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_InvalidateSubFramebuffer(exec, _mesa_InvalidateSubFramebuffer);
SET_InvalidateFramebuffer(exec, _mesa_InvalidateFramebuffer);
}
+
return exec;
}