diff options
author | Roland Scheidegger <[email protected]> | 2004-02-11 01:06:03 +0000 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2004-02-11 01:06:03 +0000 |
commit | faaf78aeb0e18c75c9b204a634f296b9c056cf5c (patch) | |
tree | b4d67b9a6cdafc84fdf52762994b01e3c9dd8da7 /src/mesa/main/api_arrayelt.c | |
parent | f64f940281f0d716e0ddc641e7ef1728f143d67f (diff) |
revert to version 1.18 for now to fix segfaults in some applications
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 693 |
1 files changed, 110 insertions, 583 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 634bba8d0ba..93ba0b7bc35 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 5.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,37 +34,31 @@ #include "macros.h" #include "mtypes.h" -typedef void (GLAPIENTRY *array_func)( const void * ); + +typedef void (GLAPIENTRY *texarray_func)( GLenum, const void * ); typedef struct { - const struct gl_client_array *array; - array_func func; -} AEarray; + GLint unit; + struct gl_client_array *array; + texarray_func func; +} AEtexarray; -typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); +typedef void (GLAPIENTRY *array_func)( const void * ); typedef struct { - const struct gl_client_array *array; - attrib_func func; - GLuint index; -} AEattrib; + struct gl_client_array *array; + array_func func; +} AEarray; typedef struct { + AEtexarray texarrays[MAX_TEXTURE_COORD_UNITS + 1]; AEarray arrays[32]; - AEattrib attribs[VERT_ATTRIB_MAX + 1]; GLuint NewState; } AEcontext; #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) - -/* - * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer - * in the range [0, 7]. Luckily these type tokens are sequentially - * numbered in gl.h - */ #define TYPE_IDX(t) ((t) & 0xf) - static void (GLAPIENTRY *colorfuncs[2][8])( const void * ) = { { (array_func)glColor3bv, (array_func)glColor3ubv, @@ -114,6 +108,45 @@ static void (GLAPIENTRY *vertexfuncs[3][8])( const void * ) = { (array_func)glVertex4dv } }; + +static void (GLAPIENTRY *multitexfuncs[4][8])( GLenum, const void * ) = { + { 0, + 0, + (texarray_func)glMultiTexCoord1svARB, + 0, + (texarray_func)glMultiTexCoord1ivARB, + 0, + (texarray_func)glMultiTexCoord1fvARB, + (texarray_func)glMultiTexCoord1dvARB }, + + { 0, + 0, + (texarray_func)glMultiTexCoord2svARB, + 0, + (texarray_func)glMultiTexCoord2ivARB, + 0, + (texarray_func)glMultiTexCoord2fvARB, + (texarray_func)glMultiTexCoord2dvARB }, + + { 0, + 0, + (texarray_func)glMultiTexCoord3svARB, + 0, + (texarray_func)glMultiTexCoord3ivARB, + 0, + (texarray_func)glMultiTexCoord3fvARB, + (texarray_func)glMultiTexCoord3dvARB }, + + { 0, + 0, + (texarray_func)glMultiTexCoord4svARB, + 0, + (texarray_func)glMultiTexCoord4ivARB, + 0, + (texarray_func)glMultiTexCoord4fvARB, + (texarray_func)glMultiTexCoord4dvARB } +}; + static void (GLAPIENTRY *indexfuncs[8])( const void * ) = { 0, (array_func)glIndexubv, @@ -125,6 +158,7 @@ static void (GLAPIENTRY *indexfuncs[8])( const void * ) = { (array_func)glIndexdv }; + static void (GLAPIENTRY *normalfuncs[8])( const void * ) = { (array_func)glNormal3bv, 0, @@ -213,442 +247,6 @@ static void (GLAPIENTRY *fogcoordfuncs[8])( const void * ) = { }; -/**********************************************************************/ - -/* GL_BYTE attributes */ - -static void VertexAttrib1Nbv(GLuint index, const GLbyte *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, BYTE_TO_FLOAT(v[0])); -} - -static void VertexAttrib1bv(GLuint index, const GLbyte *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); -} - -static void VertexAttrib2Nbv(GLuint index, const GLbyte *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1])); -} - -static void VertexAttrib2bv(GLuint index, const GLbyte *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); -} - -static void VertexAttrib3Nbv(GLuint index, const GLbyte *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2])); -} - -static void VertexAttrib3bv(GLuint index, const GLbyte *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); -} - -static void VertexAttrib4Nbv(GLuint index, const GLbyte *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]), - BYTE_TO_FLOAT(v[3])); -} - -static void VertexAttrib4bv(GLuint index, const GLbyte *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); -} - -/* GL_UNSIGNED_BYTE attributes */ - -static void VertexAttrib1Nubv(GLuint index, const GLubyte *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, UBYTE_TO_FLOAT(v[0])); -} - -static void VertexAttrib1ubv(GLuint index, const GLubyte *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); -} - -static void VertexAttrib2Nubv(GLuint index, const GLubyte *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1])); -} - -static void VertexAttrib2ubv(GLuint index, const GLubyte *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); -} - -static void VertexAttrib3Nubv(GLuint index, const GLubyte *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2])); -} -static void VertexAttrib3ubv(GLuint index, const GLubyte *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); -} - -static void VertexAttrib4Nubv(GLuint index, const GLubyte *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]), - UBYTE_TO_FLOAT(v[3])); -} - -static void VertexAttrib4ubv(GLuint index, const GLubyte *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); -} - -/* GL_SHORT attributes */ - -static void VertexAttrib1Nsv(GLuint index, const GLshort *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, SHORT_TO_FLOAT(v[0])); -} - -static void VertexAttrib1sv(GLuint index, const GLshort *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); -} - -static void VertexAttrib2Nsv(GLuint index, const GLshort *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1])); -} - -static void VertexAttrib2sv(GLuint index, const GLshort *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); -} - -static void VertexAttrib3Nsv(GLuint index, const GLshort *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2])); -} - -static void VertexAttrib3sv(GLuint index, const GLshort *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); -} - -static void VertexAttrib4Nsv(GLuint index, const GLshort *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]), - SHORT_TO_FLOAT(v[3])); -} - -static void VertexAttrib4sv(GLuint index, const GLshort *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); -} - -/* GL_UNSIGNED_SHORT attributes */ - -static void VertexAttrib1Nusv(GLuint index, const GLushort *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, USHORT_TO_FLOAT(v[0])); -} - -static void VertexAttrib1usv(GLuint index, const GLushort *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); -} - -static void VertexAttrib2Nusv(GLuint index, const GLushort *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1])); -} - -static void VertexAttrib2usv(GLuint index, const GLushort *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); -} - -static void VertexAttrib3Nusv(GLuint index, const GLushort *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2])); -} - -static void VertexAttrib3usv(GLuint index, const GLushort *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); -} - -static void VertexAttrib4Nusv(GLuint index, const GLushort *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]), - USHORT_TO_FLOAT(v[3])); -} - -static void VertexAttrib4usv(GLuint index, const GLushort *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); -} - -/* GL_INT attributes */ - -static void VertexAttrib1Niv(GLuint index, const GLint *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, INT_TO_FLOAT(v[0])); -} - -static void VertexAttrib1iv(GLuint index, const GLint *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); -} - -static void VertexAttrib2Niv(GLuint index, const GLint *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1])); -} - -static void VertexAttrib2iv(GLuint index, const GLint *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); -} - -static void VertexAttrib3Niv(GLuint index, const GLint *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2])); -} - -static void VertexAttrib3iv(GLuint index, const GLint *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); -} - -static void VertexAttrib4Niv(GLuint index, const GLint *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), - INT_TO_FLOAT(v[3])); -} - -static void VertexAttrib4iv(GLuint index, const GLint *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); -} - -/* GL_UNSIGNED_INT attributes */ - -static void VertexAttrib1Nuiv(GLuint index, const GLuint *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, UINT_TO_FLOAT(v[0])); -} - -static void VertexAttrib1uiv(GLuint index, const GLuint *v) -{ - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); -} - -static void VertexAttrib2Nuiv(GLuint index, const GLuint *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1])); -} - -static void VertexAttrib2uiv(GLuint index, const GLuint *v) -{ - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); -} - -static void VertexAttrib3Nuiv(GLuint index, const GLuint *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2])); -} - -static void VertexAttrib3uiv(GLuint index, const GLuint *v) -{ - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); -} - -static void VertexAttrib4Nuiv(GLuint index, const GLuint *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]), - UINT_TO_FLOAT(v[3])); -} - -static void VertexAttrib4uiv(GLuint index, const GLuint *v) -{ - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); -} - -/* GL_FLOAT attributes */ - -static void VertexAttrib1fv(GLuint index, const GLfloat *v) -{ - _glapi_Dispatch->VertexAttrib1fvNV(index, v); -} - -static void VertexAttrib2fv(GLuint index, const GLfloat *v) -{ - _glapi_Dispatch->VertexAttrib2fvNV(index, v); -} - -static void VertexAttrib3fv(GLuint index, const GLfloat *v) -{ - _glapi_Dispatch->VertexAttrib3fvNV(index, v); -} - -static void VertexAttrib4fv(GLuint index, const GLfloat *v) -{ - _glapi_Dispatch->VertexAttrib4fvNV(index, v); -} - -/* GL_DOUBLE attributes */ - -static void VertexAttrib1dv(GLuint index, const GLdouble *v) -{ - _glapi_Dispatch->VertexAttrib1dvNV(index, v); -} - -static void VertexAttrib2dv(GLuint index, const GLdouble *v) -{ - _glapi_Dispatch->VertexAttrib2dvNV(index, v); -} - -static void VertexAttrib3dv(GLuint index, const GLdouble *v) -{ - _glapi_Dispatch->VertexAttrib3dvNV(index, v); -} - -static void VertexAttrib4dv(GLuint index, const GLdouble *v) -{ - _glapi_Dispatch->VertexAttrib4dvNV(index, v); -} - - -/* - * Array [size][type] of VertexAttrib functions - */ -static void (GLAPIENTRY *attribfuncs[2][4][8])( GLuint, const void * ) = { - { - /* non-normalized */ - { - /* size 1 */ - (attrib_func) VertexAttrib1bv, - (attrib_func) VertexAttrib1ubv, - (attrib_func) VertexAttrib1sv, - (attrib_func) VertexAttrib1usv, - (attrib_func) VertexAttrib1iv, - (attrib_func) VertexAttrib1uiv, - (attrib_func) VertexAttrib1fv, - (attrib_func) VertexAttrib1dv - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2bv, - (attrib_func) VertexAttrib2ubv, - (attrib_func) VertexAttrib2sv, - (attrib_func) VertexAttrib2usv, - (attrib_func) VertexAttrib2iv, - (attrib_func) VertexAttrib2uiv, - (attrib_func) VertexAttrib2fv, - (attrib_func) VertexAttrib2dv - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3bv, - (attrib_func) VertexAttrib3ubv, - (attrib_func) VertexAttrib3sv, - (attrib_func) VertexAttrib3usv, - (attrib_func) VertexAttrib3iv, - (attrib_func) VertexAttrib3uiv, - (attrib_func) VertexAttrib3fv, - (attrib_func) VertexAttrib3dv - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4bv, - (attrib_func) VertexAttrib4ubv, - (attrib_func) VertexAttrib4sv, - (attrib_func) VertexAttrib4usv, - (attrib_func) VertexAttrib4iv, - (attrib_func) VertexAttrib4uiv, - (attrib_func) VertexAttrib4fv, - (attrib_func) VertexAttrib4dv - } - }, - { - /* normalized (except for float/double) */ - { - /* size 1 */ - (attrib_func) VertexAttrib1Nbv, - (attrib_func) VertexAttrib1Nubv, - (attrib_func) VertexAttrib1Nsv, - (attrib_func) VertexAttrib1Nusv, - (attrib_func) VertexAttrib1Niv, - (attrib_func) VertexAttrib1Nuiv, - (attrib_func) VertexAttrib1fv, - (attrib_func) VertexAttrib1dv - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2Nbv, - (attrib_func) VertexAttrib2Nubv, - (attrib_func) VertexAttrib2Nsv, - (attrib_func) VertexAttrib2Nusv, - (attrib_func) VertexAttrib2Niv, - (attrib_func) VertexAttrib2Nuiv, - (attrib_func) VertexAttrib2fv, - (attrib_func) VertexAttrib2dv - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3Nbv, - (attrib_func) VertexAttrib3Nubv, - (attrib_func) VertexAttrib3Nsv, - (attrib_func) VertexAttrib3Nusv, - (attrib_func) VertexAttrib3Niv, - (attrib_func) VertexAttrib3Nuiv, - (attrib_func) VertexAttrib3fv, - (attrib_func) VertexAttrib3dv - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4Nbv, - (attrib_func) VertexAttrib4Nubv, - (attrib_func) VertexAttrib4Nsv, - (attrib_func) VertexAttrib4Nusv, - (attrib_func) VertexAttrib4Niv, - (attrib_func) VertexAttrib4Nuiv, - (attrib_func) VertexAttrib4fv, - (attrib_func) VertexAttrib4dv - } - } -}; - -/**********************************************************************/ - GLboolean _ae_create_context( GLcontext *ctx ) { @@ -673,139 +271,68 @@ void _ae_destroy_context( GLcontext *ctx ) } -/** - * Make a list of per-vertex functions to call for each glArrayElement call. - * These functions access the array data (i.e. glVertex, glColor, glNormal, etc); - */ static void _ae_update_state( GLcontext *ctx ) { AEcontext *actx = AE_CONTEXT(ctx); + AEtexarray *ta = actx->texarrays; AEarray *aa = actx->arrays; - AEattrib *at = actx->attribs; GLuint i; - /* yuck, no generic array to correspond to color index or edge flag */ + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) + if (ctx->Array.TexCoord[i].Enabled) { + ta->unit = i; + ta->array = &ctx->Array.TexCoord[i]; + ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)]; + ta++; + } + + ta->func = 0; + + if (ctx->Array.Color.Enabled) { + aa->array = &ctx->Array.Color; + aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; + aa++; + } + + if (ctx->Array.Normal.Enabled) { + aa->array = &ctx->Array.Normal; + aa->func = normalfuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.Index.Enabled) { aa->array = &ctx->Array.Index; aa->func = indexfuncs[TYPE_IDX(aa->array->Type)]; aa++; } + if (ctx->Array.EdgeFlag.Enabled) { aa->array = &ctx->Array.EdgeFlag; - aa->func = (array_func) glEdgeFlagv; + aa->func = (array_func)glEdgeFlagv; aa++; } - /* all other arrays handled here */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - /* Note: we count down to zero so glVertex (attrib 0) is last!!! */ - const GLuint index = VERT_ATTRIB_MAX - i - 1; - struct gl_client_array *attribArray = NULL; - - /* Generic arrays take priority over conventional arrays if vertex program - * mode is enabled. - */ - if (ctx->VertexProgram.Enabled - && ctx->Array.VertexAttrib[index].Enabled) { - if (index == 0) { - /* Special case: use glVertex() for vertex position so - * that it's always executed last. - */ - aa->array = &ctx->Array.VertexAttrib[0]; - aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - aa++; - } - else { - attribArray = &ctx->Array.VertexAttrib[index]; - } - } - else { - switch (index) { - case VERT_ATTRIB_POS: - if (ctx->Array.Vertex.Enabled) { - aa->array = &ctx->Array.Vertex; - aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - aa++; - } - break; - case VERT_ATTRIB_NORMAL: - if (ctx->Array.Normal.Enabled) { - aa->array = &ctx->Array.Normal; - aa->func = normalfuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - break; - case VERT_ATTRIB_COLOR0: - if (ctx->Array.Color.Enabled) { - aa->array = &ctx->Array.Color; - aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; - aa++; - } - break; - case VERT_ATTRIB_COLOR1: - if (ctx->Array.SecondaryColor.Enabled) { - aa->array = &ctx->Array.SecondaryColor; - aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - break; - case VERT_ATTRIB_FOG: - if (ctx->Array.FogCoord.Enabled) { - aa->array = &ctx->Array.FogCoord; - aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - break; - case VERT_ATTRIB_TEX0: - case VERT_ATTRIB_TEX1: - case VERT_ATTRIB_TEX2: - case VERT_ATTRIB_TEX3: - case VERT_ATTRIB_TEX4: - case VERT_ATTRIB_TEX5: - case VERT_ATTRIB_TEX6: - case VERT_ATTRIB_TEX7: - /* use generic vertex attribs for texcoords */ - if (ctx->Array.TexCoord[index - VERT_ATTRIB_TEX0].Enabled) { - attribArray = &ctx->Array.TexCoord[index - VERT_ATTRIB_TEX0]; - } - default: - /* nothing */; - } - } + if (ctx->Array.FogCoord.Enabled) { + aa->array = &ctx->Array.FogCoord; + aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } - /* Save glVertexAttrib call (may be for glMultiTexCoord) */ - if (attribArray) { - at->array = attribArray; - if (attribArray->Type == GL_FLOAT) { - switch (attribArray->Size) { - case 1: - at->func = (attrib_func) _glapi_Dispatch->VertexAttrib1fvNV; - break; - case 2: - at->func = (attrib_func) _glapi_Dispatch->VertexAttrib2fvNV; - break; - case 3: - at->func = (attrib_func) _glapi_Dispatch->VertexAttrib3fvNV; - break; - case 4: - at->func = (attrib_func) _glapi_Dispatch->VertexAttrib4fvNV; - break; - } - } - else - { - at->func = attribfuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; - } - - at->index = index; - at++; - } + if (ctx->Array.SecondaryColor.Enabled) { + aa->array = &ctx->Array.SecondaryColor; + aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)]; + aa++; } - ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); - ASSERT(aa - actx->arrays < 32); - at->func = NULL; /* terminate the list */ - aa->func = NULL; /* terminate the list */ + /* Must be last + */ + if (ctx->Array.Vertex.Enabled) { + aa->array = &ctx->Array.Vertex; + aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa++; + } + + aa->func = 0; actx->NewState = 0; } @@ -813,26 +340,26 @@ static void _ae_update_state( GLcontext *ctx ) void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) { GET_CURRENT_CONTEXT(ctx); - const AEcontext *actx = AE_CONTEXT(ctx); - const AEarray *aa; - const AEattrib *at; + AEcontext *actx = AE_CONTEXT(ctx); + AEtexarray *ta; + AEarray *aa; if (actx->NewState) _ae_update_state( ctx ); - /* generic attributes */ - for (at = actx->attribs; at->func; at++) { - const GLubyte *src = at->array->BufferObj->Data - + (GLuint) at->array->Ptr - + elt * at->array->StrideB; - at->func( at->index, src ); + for (ta = actx->texarrays ; ta->func ; ta++) { + GLubyte *src = ta->array->BufferObj->Data + + (GLuint) ta->array->Ptr + + elt * ta->array->StrideB; + ta->func( ta->unit + GL_TEXTURE0_ARB, src); } - /* conventional arrays */ - for (aa = actx->arrays; aa->func ; aa++) { - const GLubyte *src = aa->array->BufferObj->Data - + (GLuint) aa->array->Ptr - + elt * aa->array->StrideB; + /* Must be last + */ + for (aa = actx->arrays ; aa->func ; aa++) { + GLubyte *src = aa->array->BufferObj->Data + + (GLuint) aa->array->Ptr + + elt * aa->array->StrideB; aa->func( src ); } } |