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authorKeith Whitwell <[email protected]>2001-06-01 22:22:10 +0000
committerKeith Whitwell <[email protected]>2001-06-01 22:22:10 +0000
commit4b7d6f216bf768482e07e4d7feb8ca3e1be92d53 (patch)
tree4ed3e06b45f8c1338ee3bb46ea9a637e15ef574b /src/mesa/main/api_arrayelt.c
parenta7de8b6776ed0fe7e79075d780f810109335fb1f (diff)
Working implementation of glArrayElt that decomposes to regular
glVertex/glNormal/etc calls.
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r--src/mesa/main/api_arrayelt.c344
1 files changed, 168 insertions, 176 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 8934fca98c4..288735d3b0e 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1,4 +1,4 @@
-/* $Id: api_arrayelt.c,v 1.2 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: api_arrayelt.c,v 1.3 2001/06/01 22:22:10 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -25,175 +25,193 @@
*/
#include "glheader.h"
-#include "api_noop.h"
+#include "api_arrayelt.h"
#include "context.h"
-#include "colormac.h"
-#include "light.h"
+#include "mem.h"
#include "macros.h"
-#include "mmath.h"
#include "mtypes.h"
typedef struct {
GLint unit;
struct gl_client_array *array;
- void *func;
-} AAtexarray;
+ void (*func)( GLenum, const void * );
+} AEtexarray;
typedef struct {
struct gl_client_array *array;
- void *func;
-} AAarray;
+ void (*func)( const void * );
+} AEarray;
typedef struct {
- AAtexarray texarrays[MAX_TEXTURE_UNITS+1];
- AAarray arrays[10];
+ AEtexarray texarrays[MAX_TEXTURE_UNITS+1];
+ AEarray arrays[32];
GLuint NewState;
-} AAcontext;
-
-
-static void *colorfuncs[2][7] = {
- { glColor3bv,
- glColor3ub,
- glColor3sv,
- glColor3usv,
- glColor3iv,
- glColor3fv,
- glColor3dv },
-
- { glColor4bv,
- glColor4ub,
- glColor4sv,
- glColor4usv,
- glColor4iv,
- glColor4fv,
- glColor4dv }
+} AEcontext;
+
+#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
+#define TYPE_IDX(t) ((t) & 0xf)
+
+static void (*colorfuncs[2][8])( const void * ) = {
+ { (void (*)( const void * ))glColor3bv,
+ (void (*)( const void * ))glColor3ub,
+ (void (*)( const void * ))glColor3sv,
+ (void (*)( const void * ))glColor3usv,
+ (void (*)( const void * ))glColor3iv,
+ (void (*)( const void * ))glColor3uiv,
+ (void (*)( const void * ))glColor3fv,
+ (void (*)( const void * ))glColor3dv },
+
+ { (void (*)( const void * ))glColor4bv,
+ (void (*)( const void * ))glColor4ub,
+ (void (*)( const void * ))glColor4sv,
+ (void (*)( const void * ))glColor4usv,
+ (void (*)( const void * ))glColor4iv,
+ (void (*)( const void * ))glColor4uiv,
+ (void (*)( const void * ))glColor4fv,
+ (void (*)( const void * ))glColor4dv }
};
-static void *vertexfuncs[3][7] = {
- { glVertex3bv,
- glVertex3ub,
- glVertex3sv,
- glVertex3usv,
- glVertex3iv,
- glVertex3fv,
- glVertex3dv },
-
- { glVertex3bv,
- glVertex3ub,
- glVertex3sv,
- glVertex3usv,
- glVertex3iv,
- glVertex3fv,
- glVertex3dv },
-
- { glVertex4bv,
- glVertex4ub,
- glVertex4sv,
- glVertex4usv,
- glVertex4iv,
- glVertex4fv,
- glVertex4dv }
+static void (*vertexfuncs[3][8])( const void * ) = {
+ { 0,
+ 0,
+ (void (*)( const void * ))glVertex2sv,
+ 0,
+ (void (*)( const void * ))glVertex2iv,
+ 0,
+ (void (*)( const void * ))glVertex2fv,
+ (void (*)( const void * ))glVertex2dv },
+
+ { 0,
+ 0,
+ (void (*)( const void * ))glVertex3sv,
+ 0,
+ (void (*)( const void * ))glVertex3iv,
+ 0,
+ (void (*)( const void * ))glVertex3fv,
+ (void (*)( const void * ))glVertex3dv },
+
+ { 0,
+ 0,
+ (void (*)( const void * ))glVertex4sv,
+ 0,
+ (void (*)( const void * ))glVertex4iv,
+ 0,
+ (void (*)( const void * ))glVertex4fv,
+ (void (*)( const void * ))glVertex4dv }
};
-static void *multitexfuncs[4][7] = {
- { glMultiTexCoord1bv,
- glMultiTexCoord1ub,
- glMultiTexCoord1sv,
- glMultiTexCoord1usv,
- glMultiTexCoord1iv,
- glMultiTexCoord1fv,
- glMultiTexCoord1dv },
-
- { glMultiTexCoord2bv,
- glMultiTexCoord2ub,
- glMultiTexCoord2sv,
- glMultiTexCoord2usv,
- glMultiTexCoord2iv,
- glMultiTexCoord2fv,
- glMultiTexCoord2dv },
-
- { glMultiTexCoord3bv,
- glMultiTexCoord3ub,
- glMultiTexCoord3sv,
- glMultiTexCoord3usv,
- glMultiTexCoord3iv,
- glMultiTexCoord3fv,
- glMultiTexCoord3dv },
-
- { glMultiTexCoord4bv,
- glMultiTexCoord4ub,
- glMultiTexCoord4sv,
- glMultiTexCoord4usv,
- glMultiTexCoord4iv,
- glMultiTexCoord4fv,
- glMultiTexCoord4dv }
+static void (*multitexfuncs[4][8])( GLenum, const void * ) = {
+ { 0,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord1svARB,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord1ivARB,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord1fvARB,
+ (void (*)( GLenum, const void * ))glMultiTexCoord1dvARB },
+
+ { 0,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord2svARB,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord2ivARB,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord2fvARB,
+ (void (*)( GLenum, const void * ))glMultiTexCoord2dvARB },
+
+ { 0,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord3svARB,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord3ivARB,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord3fvARB,
+ (void (*)( GLenum, const void * ))glMultiTexCoord3dvARB },
+
+ { 0,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord4svARB,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord4ivARB,
+ 0,
+ (void (*)( GLenum, const void * ))glMultiTexCoord4fvARB,
+ (void (*)( GLenum, const void * ))glMultiTexCoord4dvARB }
};
-static void *indexfuncs[7] = {
- { glIndexbv,
- glIndexub,
- glIndexsv,
- glIndexusv,
- glIndexiv,
- glIndexfv,
- glIndexdv },
+static void (*indexfuncs[8])( const void * ) = {
+ 0,
+ (void (*)( const void * ))glIndexubv,
+ (void (*)( const void * ))glIndexsv,
+ 0,
+ (void (*)( const void * ))glIndexiv,
+ 0,
+ (void (*)( const void * ))glIndexfv,
+ (void (*)( const void * ))glIndexdv
};
-static void *edgeflagfuncs[7] = {
- { glEdgeFlagbv,
- glEdgeFlagub,
- glEdgeFlagsv,
- glEdgeFlagusv,
- glEdgeFlagiv,
- glEdgeFlagfv,
- glEdgeFlagdv },
-};
-static void *normalfuncs[7] = {
- { glNormal3bv,
- glNormal3ub,
- glNormal3sv,
- glNormal3usv,
- glNormal3iv,
- glNormal3fv,
- glNormal3dv },
+static void (*normalfuncs[8])( const void * ) = {
+ (void (*)( const void * ))glNormal3bv,
+ 0,
+ (void (*)( const void * ))glNormal3sv,
+ 0,
+ (void (*)( const void * ))glNormal3iv,
+ 0,
+ (void (*)( const void * ))glNormal3fv,
+ (void (*)( const void * ))glNormal3dv,
};
-static void *fogcoordfuncs[7] = {
- { glFogCoordbv,
- glFogCoordub,
- glFogCoordsv,
- glFogCoordusv,
- glFogCoordiv,
- glFogCoordfv,
- glFogCoorddv },
+static void (*fogcoordfuncs[8])( const void * ) = {
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ (void (*)( const void * ))glFogCoordfvEXT,
+ (void (*)( const void * ))glFogCoorddvEXT,
};
-static void *secondarycolorfuncs[7] = {
- { glSecondaryColor3bv,
- glSecondaryColor3ub,
- glSecondaryColor3sv,
- glSecondaryColor3usv,
- glSecondaryColor3iv,
- glSecondaryColor3fv,
- glSecondaryColor3dv },
+static void (*secondarycolorfuncs[8])( const void * ) = {
+ (void (*)( const void * ))glSecondaryColor3bvEXT,
+ (void (*)( const void * ))glSecondaryColor3ubvEXT,
+ (void (*)( const void * ))glSecondaryColor3svEXT,
+ (void (*)( const void * ))glSecondaryColor3usvEXT,
+ (void (*)( const void * ))glSecondaryColor3ivEXT,
+ (void (*)( const void * ))glSecondaryColor3uivEXT,
+ (void (*)( const void * ))glSecondaryColor3fvEXT,
+ (void (*)( const void * ))glSecondaryColor3dvEXT,
};
-void _aa_create_context( GLcontext *ctx )
+GLboolean _ae_create_context( GLcontext *ctx )
{
- ctx->aa_context = MALLOC( sizeof(AAcontext) );
- AA_CONTEXT(ctx)->NewState = ~0;
+ ctx->aelt_context = MALLOC( sizeof(AEcontext) );
+ if (!ctx->aelt_context)
+ return GL_FALSE;
+
+ AE_CONTEXT(ctx)->NewState = ~0;
+ return GL_TRUE;
+}
+
+
+void _ae_destroy_context( GLcontext *ctx )
+{
+ if ( AE_CONTEXT( ctx ) ) {
+ FREE( ctx->aelt_context );
+ ctx->aelt_context = 0;
+ }
}
-static void _aa_update_state( GLcontext *ctx )
+
+static void _ae_update_state( GLcontext *ctx )
{
- AAcontext *actx = AA_CONTEXT(ctx);
- AAtexarray *ta = actx->texarrays;
- AAarray *aa = actx->arrays;
+ AEcontext *actx = AE_CONTEXT(ctx);
+ AEtexarray *ta = actx->texarrays;
+ AEarray *aa = actx->arrays;
int i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
@@ -225,13 +243,13 @@ static void _aa_update_state( GLcontext *ctx )
}
if (ctx->Array.EdgeFlag.Enabled) {
- aa->array = &ctx->Array.Edgeflag;
- aa->func = edgeflagfuncs[TYPE_IDX(aa->array->Type)];
+ aa->array = &ctx->Array.EdgeFlag;
+ aa->func = (void (*)( const void * ))glEdgeFlagv;
aa++;
}
if (ctx->Array.FogCoord.Enabled) {
- aa->array = &ctx->Array.Fogcoord;
+ aa->array = &ctx->Array.FogCoord;
aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
@@ -255,56 +273,30 @@ static void _aa_update_state( GLcontext *ctx )
}
-static void _aa_loopback_array_elt( GLint elt )
+void _ae_loopback_array_elt( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
- AAcontext *actx = AA_CONTEXT(ctx);
- AAtexarray *ta;
- AAarray *aa;
+ AEcontext *actx = AE_CONTEXT(ctx);
+ AEtexarray *ta;
+ AEarray *aa;
+
+ if (actx->NewState)
+ _ae_update_state( ctx );
for (ta = actx->texarrays ; ta->func ; ta++) {
- void (*func)( GLint, const void * ) =
- (void (*)( GLint, const void * )) ta->func;
- func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->SizeB );
+ ta->func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->StrideB );
}
+ /* Must be last
+ */
for (aa = actx->arrays ; aa->func ; aa++) {
- void (*func)( GLint, const void * ) =
- (void (*)( GLint, const void * )) aa->func;
- func( (char *)aa->array->Ptr + elt * aa->array->SizeB );
+ aa->func( (char *)aa->array->Ptr + elt * aa->array->StrideB );
}
}
-void _aa_exec_array_elt( GLint elt )
-{
- GET_CURRENT_CONTEXT(ctx);
- AAcontext *actx = AA_CONTEXT(ctx);
-
- if (actx->NewState)
- _aa_update_state( ctx );
-
- ctx->Exec->ArrayElement = _aa_loopback_array_elt;
- _aa_loopback_array_elt( elt );
-}
-
-/* This works for save as well:
- */
-void _aa_save_array_elt( GLint elt )
-{
- GET_CURRENT_CONTEXT(ctx);
- AAcontext *actx = AA_CONTEXT(ctx);
-
- if (actx->NewState)
- _aa_update_state( ctx );
-
- ctx->Save->ArrayElement = _aa_loopback_array_elt;
- _aa_loopback_array_elt( elt );
-}
-
-void aa_invalidate_state( GLcontext *ctx, GLuint new_state )
+void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
{
- if (AA_CONTEXT(ctx))
- AA_CONTEXT(ctx)->NewState |= new_state;
+ AE_CONTEXT(ctx)->NewState |= new_state;
}