diff options
author | Keith Whitwell <[email protected]> | 2001-06-01 22:22:10 +0000 |
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committer | Keith Whitwell <[email protected]> | 2001-06-01 22:22:10 +0000 |
commit | 4b7d6f216bf768482e07e4d7feb8ca3e1be92d53 (patch) | |
tree | 4ed3e06b45f8c1338ee3bb46ea9a637e15ef574b /src/mesa/main/api_arrayelt.c | |
parent | a7de8b6776ed0fe7e79075d780f810109335fb1f (diff) |
Working implementation of glArrayElt that decomposes to regular
glVertex/glNormal/etc calls.
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 344 |
1 files changed, 168 insertions, 176 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 8934fca98c4..288735d3b0e 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1,4 +1,4 @@ -/* $Id: api_arrayelt.c,v 1.2 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: api_arrayelt.c,v 1.3 2001/06/01 22:22:10 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -25,175 +25,193 @@ */ #include "glheader.h" -#include "api_noop.h" +#include "api_arrayelt.h" #include "context.h" -#include "colormac.h" -#include "light.h" +#include "mem.h" #include "macros.h" -#include "mmath.h" #include "mtypes.h" typedef struct { GLint unit; struct gl_client_array *array; - void *func; -} AAtexarray; + void (*func)( GLenum, const void * ); +} AEtexarray; typedef struct { struct gl_client_array *array; - void *func; -} AAarray; + void (*func)( const void * ); +} AEarray; typedef struct { - AAtexarray texarrays[MAX_TEXTURE_UNITS+1]; - AAarray arrays[10]; + AEtexarray texarrays[MAX_TEXTURE_UNITS+1]; + AEarray arrays[32]; GLuint NewState; -} AAcontext; - - -static void *colorfuncs[2][7] = { - { glColor3bv, - glColor3ub, - glColor3sv, - glColor3usv, - glColor3iv, - glColor3fv, - glColor3dv }, - - { glColor4bv, - glColor4ub, - glColor4sv, - glColor4usv, - glColor4iv, - glColor4fv, - glColor4dv } +} AEcontext; + +#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) +#define TYPE_IDX(t) ((t) & 0xf) + +static void (*colorfuncs[2][8])( const void * ) = { + { (void (*)( const void * ))glColor3bv, + (void (*)( const void * ))glColor3ub, + (void (*)( const void * ))glColor3sv, + (void (*)( const void * ))glColor3usv, + (void (*)( const void * ))glColor3iv, + (void (*)( const void * ))glColor3uiv, + (void (*)( const void * ))glColor3fv, + (void (*)( const void * ))glColor3dv }, + + { (void (*)( const void * ))glColor4bv, + (void (*)( const void * ))glColor4ub, + (void (*)( const void * ))glColor4sv, + (void (*)( const void * ))glColor4usv, + (void (*)( const void * ))glColor4iv, + (void (*)( const void * ))glColor4uiv, + (void (*)( const void * ))glColor4fv, + (void (*)( const void * ))glColor4dv } }; -static void *vertexfuncs[3][7] = { - { glVertex3bv, - glVertex3ub, - glVertex3sv, - glVertex3usv, - glVertex3iv, - glVertex3fv, - glVertex3dv }, - - { glVertex3bv, - glVertex3ub, - glVertex3sv, - glVertex3usv, - glVertex3iv, - glVertex3fv, - glVertex3dv }, - - { glVertex4bv, - glVertex4ub, - glVertex4sv, - glVertex4usv, - glVertex4iv, - glVertex4fv, - glVertex4dv } +static void (*vertexfuncs[3][8])( const void * ) = { + { 0, + 0, + (void (*)( const void * ))glVertex2sv, + 0, + (void (*)( const void * ))glVertex2iv, + 0, + (void (*)( const void * ))glVertex2fv, + (void (*)( const void * ))glVertex2dv }, + + { 0, + 0, + (void (*)( const void * ))glVertex3sv, + 0, + (void (*)( const void * ))glVertex3iv, + 0, + (void (*)( const void * ))glVertex3fv, + (void (*)( const void * ))glVertex3dv }, + + { 0, + 0, + (void (*)( const void * ))glVertex4sv, + 0, + (void (*)( const void * ))glVertex4iv, + 0, + (void (*)( const void * ))glVertex4fv, + (void (*)( const void * ))glVertex4dv } }; -static void *multitexfuncs[4][7] = { - { glMultiTexCoord1bv, - glMultiTexCoord1ub, - glMultiTexCoord1sv, - glMultiTexCoord1usv, - glMultiTexCoord1iv, - glMultiTexCoord1fv, - glMultiTexCoord1dv }, - - { glMultiTexCoord2bv, - glMultiTexCoord2ub, - glMultiTexCoord2sv, - glMultiTexCoord2usv, - glMultiTexCoord2iv, - glMultiTexCoord2fv, - glMultiTexCoord2dv }, - - { glMultiTexCoord3bv, - glMultiTexCoord3ub, - glMultiTexCoord3sv, - glMultiTexCoord3usv, - glMultiTexCoord3iv, - glMultiTexCoord3fv, - glMultiTexCoord3dv }, - - { glMultiTexCoord4bv, - glMultiTexCoord4ub, - glMultiTexCoord4sv, - glMultiTexCoord4usv, - glMultiTexCoord4iv, - glMultiTexCoord4fv, - glMultiTexCoord4dv } +static void (*multitexfuncs[4][8])( GLenum, const void * ) = { + { 0, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord1svARB, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord1ivARB, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord1fvARB, + (void (*)( GLenum, const void * ))glMultiTexCoord1dvARB }, + + { 0, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord2svARB, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord2ivARB, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord2fvARB, + (void (*)( GLenum, const void * ))glMultiTexCoord2dvARB }, + + { 0, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord3svARB, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord3ivARB, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord3fvARB, + (void (*)( GLenum, const void * ))glMultiTexCoord3dvARB }, + + { 0, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord4svARB, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord4ivARB, + 0, + (void (*)( GLenum, const void * ))glMultiTexCoord4fvARB, + (void (*)( GLenum, const void * ))glMultiTexCoord4dvARB } }; -static void *indexfuncs[7] = { - { glIndexbv, - glIndexub, - glIndexsv, - glIndexusv, - glIndexiv, - glIndexfv, - glIndexdv }, +static void (*indexfuncs[8])( const void * ) = { + 0, + (void (*)( const void * ))glIndexubv, + (void (*)( const void * ))glIndexsv, + 0, + (void (*)( const void * ))glIndexiv, + 0, + (void (*)( const void * ))glIndexfv, + (void (*)( const void * ))glIndexdv }; -static void *edgeflagfuncs[7] = { - { glEdgeFlagbv, - glEdgeFlagub, - glEdgeFlagsv, - glEdgeFlagusv, - glEdgeFlagiv, - glEdgeFlagfv, - glEdgeFlagdv }, -}; -static void *normalfuncs[7] = { - { glNormal3bv, - glNormal3ub, - glNormal3sv, - glNormal3usv, - glNormal3iv, - glNormal3fv, - glNormal3dv }, +static void (*normalfuncs[8])( const void * ) = { + (void (*)( const void * ))glNormal3bv, + 0, + (void (*)( const void * ))glNormal3sv, + 0, + (void (*)( const void * ))glNormal3iv, + 0, + (void (*)( const void * ))glNormal3fv, + (void (*)( const void * ))glNormal3dv, }; -static void *fogcoordfuncs[7] = { - { glFogCoordbv, - glFogCoordub, - glFogCoordsv, - glFogCoordusv, - glFogCoordiv, - glFogCoordfv, - glFogCoorddv }, +static void (*fogcoordfuncs[8])( const void * ) = { + 0, + 0, + 0, + 0, + 0, + 0, + (void (*)( const void * ))glFogCoordfvEXT, + (void (*)( const void * ))glFogCoorddvEXT, }; -static void *secondarycolorfuncs[7] = { - { glSecondaryColor3bv, - glSecondaryColor3ub, - glSecondaryColor3sv, - glSecondaryColor3usv, - glSecondaryColor3iv, - glSecondaryColor3fv, - glSecondaryColor3dv }, +static void (*secondarycolorfuncs[8])( const void * ) = { + (void (*)( const void * ))glSecondaryColor3bvEXT, + (void (*)( const void * ))glSecondaryColor3ubvEXT, + (void (*)( const void * ))glSecondaryColor3svEXT, + (void (*)( const void * ))glSecondaryColor3usvEXT, + (void (*)( const void * ))glSecondaryColor3ivEXT, + (void (*)( const void * ))glSecondaryColor3uivEXT, + (void (*)( const void * ))glSecondaryColor3fvEXT, + (void (*)( const void * ))glSecondaryColor3dvEXT, }; -void _aa_create_context( GLcontext *ctx ) +GLboolean _ae_create_context( GLcontext *ctx ) { - ctx->aa_context = MALLOC( sizeof(AAcontext) ); - AA_CONTEXT(ctx)->NewState = ~0; + ctx->aelt_context = MALLOC( sizeof(AEcontext) ); + if (!ctx->aelt_context) + return GL_FALSE; + + AE_CONTEXT(ctx)->NewState = ~0; + return GL_TRUE; +} + + +void _ae_destroy_context( GLcontext *ctx ) +{ + if ( AE_CONTEXT( ctx ) ) { + FREE( ctx->aelt_context ); + ctx->aelt_context = 0; + } } -static void _aa_update_state( GLcontext *ctx ) + +static void _ae_update_state( GLcontext *ctx ) { - AAcontext *actx = AA_CONTEXT(ctx); - AAtexarray *ta = actx->texarrays; - AAarray *aa = actx->arrays; + AEcontext *actx = AE_CONTEXT(ctx); + AEtexarray *ta = actx->texarrays; + AEarray *aa = actx->arrays; int i; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) @@ -225,13 +243,13 @@ static void _aa_update_state( GLcontext *ctx ) } if (ctx->Array.EdgeFlag.Enabled) { - aa->array = &ctx->Array.Edgeflag; - aa->func = edgeflagfuncs[TYPE_IDX(aa->array->Type)]; + aa->array = &ctx->Array.EdgeFlag; + aa->func = (void (*)( const void * ))glEdgeFlagv; aa++; } if (ctx->Array.FogCoord.Enabled) { - aa->array = &ctx->Array.Fogcoord; + aa->array = &ctx->Array.FogCoord; aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; aa++; } @@ -255,56 +273,30 @@ static void _aa_update_state( GLcontext *ctx ) } -static void _aa_loopback_array_elt( GLint elt ) +void _ae_loopback_array_elt( GLint elt ) { GET_CURRENT_CONTEXT(ctx); - AAcontext *actx = AA_CONTEXT(ctx); - AAtexarray *ta; - AAarray *aa; + AEcontext *actx = AE_CONTEXT(ctx); + AEtexarray *ta; + AEarray *aa; + + if (actx->NewState) + _ae_update_state( ctx ); for (ta = actx->texarrays ; ta->func ; ta++) { - void (*func)( GLint, const void * ) = - (void (*)( GLint, const void * )) ta->func; - func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->SizeB ); + ta->func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->StrideB ); } + /* Must be last + */ for (aa = actx->arrays ; aa->func ; aa++) { - void (*func)( GLint, const void * ) = - (void (*)( GLint, const void * )) aa->func; - func( (char *)aa->array->Ptr + elt * aa->array->SizeB ); + aa->func( (char *)aa->array->Ptr + elt * aa->array->StrideB ); } } -void _aa_exec_array_elt( GLint elt ) -{ - GET_CURRENT_CONTEXT(ctx); - AAcontext *actx = AA_CONTEXT(ctx); - - if (actx->NewState) - _aa_update_state( ctx ); - - ctx->Exec->ArrayElement = _aa_loopback_array_elt; - _aa_loopback_array_elt( elt ); -} - -/* This works for save as well: - */ -void _aa_save_array_elt( GLint elt ) -{ - GET_CURRENT_CONTEXT(ctx); - AAcontext *actx = AA_CONTEXT(ctx); - - if (actx->NewState) - _aa_update_state( ctx ); - - ctx->Save->ArrayElement = _aa_loopback_array_elt; - _aa_loopback_array_elt( elt ); -} - -void aa_invalidate_state( GLcontext *ctx, GLuint new_state ) +void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) { - if (AA_CONTEXT(ctx)) - AA_CONTEXT(ctx)->NewState |= new_state; + AE_CONTEXT(ctx)->NewState |= new_state; } |